101 lines
2.8 KiB
Plaintext
101 lines
2.8 KiB
Plaintext
RunOncePath("lib/throttle").
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RunOncePath("lib/navigation").
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RunOncePath("lib/navball").
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// Calculate the direction to lock during ascent.
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function getClampedDir {
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parameter minPitch is 5.
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// face just beneath prograde, but hold a solid eastern heading and don't
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// rotate the ship
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local newHeading is lookdirup(SHIP:SRFPROGRADE:FOREVECTOR, heading(90, 0, 270):TOPVECTOR).
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if GetPitch(newHeading:FOREVECTOR) < minPitch {
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set newHeading to heading(90, minPitch, 270).
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}
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return newHeading.
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}
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// Given a target (end) pitch, a target duration, and a start time,
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// returns the correct current heading.
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function pitchProgram {
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parameter endPitch, duration, startTime.
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// what percent through the duration are we?
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local elapsedP is (TIME:SECONDS - startTime) / duration.
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local p is endPitch * elapsedP.
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return Heading(90, 90 - p, 270).
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}
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function Launch {
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parameter apoapsisTarget is 80000.
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parameter atmoTWR is 2.0.
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// parameter leadAngle is 2.
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parameter minPitch is 5.
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parameter initialPitch is 20.
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parameter pitchTime is 30.
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parameter autoStage is true.
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// Configure subsystems.
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RCS off.
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SAS off.
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// Countdowns are cute.
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print "Initiating automated launch sequence.".
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from { local x is 5. } until x = 0 step { set x to x - 1. } do {
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print "..." + x.
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wait 0.5.
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}
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// staging logic. Stage as many times as needed until we finish ascent.
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// Once Apo target is attained just drop this trigger.
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if autoStage {
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when FlameOut() or SHIP:ORBIT:APOAPSIS > apoapsisTarget then {
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if SHIP:ORBIT:APOAPSIS > apoapsisTarget {
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return false.
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}
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stage.
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return true.
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}
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}
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// Drag controls
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when SHIP:VERTICALSPEED > 340 then {
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print "Throttling for drag control.".
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lock THROTTLE to ThrottleToTWR(atmoTWR).
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// TODO: if we have a pressure sensor we can use it to decide when to kick the throttle up instead, neat solution for e.g. Duna and Eve.
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when SHIP:ALTITUDE > 32000 then {
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lock THROTTLE to 1.0.
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}
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}
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print "Phase 1: Vertical Ascent.".
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lock THROTTLE to 1.0.
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lock STEERING to Heading(90,90,270).
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stage.
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wait until SHIP:VERTICALSPEED > 100.
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print "Phase 2: Initial Pitch.".
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local startTime is TIME:SECONDS.
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lock STEERING to pitchProgram(initialPitch, pitchTime, startTime).
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wait pitchTime.
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print "Phase 3: Stable Prograde Boost.".
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lock STEERING to getClampedDir(minPitch).
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wait until SHIP:ORBIT:APOAPSIS > apoapsisTarget.
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// TODO: A smoother approach based on target orbital velocity should be considered.
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print "Phase 4: Circularization Maneuver.".
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lock THROTTLE to 0.0.
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set SHIP:CONTROL:PILOTMAINTHROTTLE to 0.
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wait 0.001. // make sure these control updates get applied
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add CreateCircularizationNode().
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ExecNode().
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print "Ascent Complete.".
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set SHIP:CONTROL:PILOTMAINTHROTTLE to 0.
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unlock THROTTLE.
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unlock STEERING.
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SAS on.
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}
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