53 lines
1.2 KiB
Plaintext
53 lines
1.2 KiB
Plaintext
runoncepath("lib/navigation").
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runoncepath("lib/throttle").
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SAS off.
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local t is BurnTime(NEXTNODE:DELTAV:MAG).
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print "Adjusting heading".
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lock STEERING to NEXTNODE:DELTAV.
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wait until VectorAngle(SHIP:FACING:FOREVECTOR, STEERINGMANAGER:TARGET:FOREVECTOR) <= 0.1.
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print "Warping to node.".
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KUNIVERSE:TIMEWARP:WarpTo(NEXTNODE:TIME - (t/2) - 5).
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wait until NEXTNODE:ETA <= (t/2).
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// todo: pid loop here or nah? overshoot would be tricky to deal with...
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print "Executing burn.".
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local dvMin is NEXTNODE:DELTAV:MAG.
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local throt is 1.0.
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lock THROTTLE to throt.
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// debug
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print "dVMin = " + dvMin.
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print "dV = " + NEXTNODE:DELTAV:MAG.
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// Execute the burn, throttling down by half every time we're
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// consuming more than 25% of our dV in one update.
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local droppedOnce is false.
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until NEXTNODE:DELTAV:MAG <= 0.25 or (dVMin < NEXTNODE:DELTAV:MAG and droppedOnce) {
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// debug
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print "dVMin = " + dvMin.
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print "dV = " + NEXTNODE:DELTAV:MAG.
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if NEXTNODE:DELTAV:MAG > dVMin {
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set droppedOnce to true.
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} else {
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set dvMin to NEXTNODE:DELTAV:MAG.
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set droppedOnce to false.
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}
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wait 0.01.
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}
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unlock THROTTLE.
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unlock STEERING.
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SAS on.
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print "Node execution complete.".
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// debug
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print "Final dVMin = " + dvMin.
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print "Final dV = " + NEXTNODE:DELTAV:MAG.
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