Fighting with pid loops. WIP.
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12
boot/helicopter.ks
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12
boot/helicopter.ks
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@ -0,0 +1,12 @@
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// helicopter bootstrapping sequence
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deletepath("/boot/helicopter").
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// Install software.
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compile "0:/helicopter/ui" to "1:/init".
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compile "0:/helicopter/hover" to "1:/hover".
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// Set OS to boot and restart.
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set core:bootfilename to "/init".
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reboot.
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5
boot/helicopter_debug.ks
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5
boot/helicopter_debug.ks
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copypath("0:/helicopter/ui", "1:/init").
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copypath("0:/helicopter/hover", "1:/hover").
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CORE:PART:GETMODULE("kOSProcessor"):DOEVENT("Open Terminal").
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run "1:/init".
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@ -8,8 +8,8 @@ deletepath("/boot/rocket").
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compile "0:/lib/navigation" to "1:/lib/navigation".
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compile "0:/lib/throttle" to "1:/lib/throttle".
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compile "0:/rocket/ui" to "1:/init".
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compile "0:/rocket/launch" to "1:/rocket/launch".
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copypath("0:/rocket/execnode", "1:/rocket/execnode"). // larger when compiled
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compile "0:/rocket/launch" to "1:/launch".
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copypath("0:/rocket/execnode", "1:/execnode").
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// Set OS to boot and restart.
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set core:bootfilename to "/init".
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@ -1,17 +1,54 @@
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// This script assumes you have bound collective (aka deploy angle) to main throttle.
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SAS off.
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local pitchPID is PIDLoop(0.01, 0.01, 0.01).
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local rollPID is PIDLoop(0.01, 0.01, 0.01).
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local collectivePID is PIDLoop(0.01, 0.01, 0.01).
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local yaw is SHIP:FACING:
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until SHIP:VELOCITY:SURFACE:MAG < 0.01 {
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// SAS off. // debug: re-enable when adjusting heading
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local pitchPID is PIDLoop(0.01, 0.001, 0.001, -45, 45).
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set pitchPID:SETPOINT to 0.
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local rollPID is PIDLoop(0.01, 0.001, 0.001, -70, 70).
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set rollPID:SETPOINT to 0.
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local collectivePID is PIDLoop(0.1, 0.1, 0.001, 0, 1).
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set collectivePID:SETPOINT to 0.
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LOCK throttle to
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local vel is 0. lock vel to SHIP:BODY:UP * SHIP:VELOCITY:SURFACE.
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set vecDraw(V(0,0,0), vel):show to true. // debug
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local x is 0. lock x to SHIP:FACING:FOREVECTOR * SHIP:VELOCITY:SURFACE.
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local y is 0. lock y to (SHIP:UP:FOREVECTOR * SHIP:VELOCITY:SURFACE) / (SHIP:VELOCITY:SURFACE:MAG * cos(VectorAngle(SHIP:UP:FOREVECTOR, SHIP:VELOCITY:SURFACE))).
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local z is 0. lock z to SHIP:FACING:RIGHTVECTOR * SHIP:VELOCITY:SURFACE.
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local spd is 0. lock spd to SHIP:VELOCITY:SURFACE:MAG.
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local done is false.
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on AG9 {
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set done to true.
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}
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until done {
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// debug
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// print x + " " + y + " " + z.
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print "Vertical Speed = " + y.
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local newPitch is pitchPID:Update(TIME:SECONDS, spd). // was x
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local newRoll is rollPid:Update(TIME:SECONDS, spd). // was z
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local newThrot is collectivePID:Update(TIME:SECONDS, y). // was y
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// debug
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print "Yaw = " + mod(360 - SHIP:BEARING, 360).
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print "Pitch = " + newPitch.
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print "Roll = " + newRoll.
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print "Throt = " + newThrot.
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print "Spd = " + spd.
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set SHIP:CONTROL:PILOTMAINTHROTTLE to newThrot.
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// lock STEERING to Heading(
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// mod(360 - SHIP:BEARING, 360),
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// newPitch,
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// newRoll
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// ).
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wait 0.001.
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}
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// Because helicopters can hover stably, once we achieve a hover we should be able to turn SAS on and call it good.
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unlock STEERING.
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SAS on.
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print "Hover operation canceled. Returning control.".
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16
helicopter/ui.ks
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16
helicopter/ui.ks
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@ -0,0 +1,16 @@
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// Main UI.
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local interface is gui(250, 300).
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set interface:X to 200.
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set interface:Y to 700.
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// Main menu elements in here.
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local y is interface:AddVLayout().
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local x is y:AddHLayout().
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set x:AddButton("HOVER"):onClick to {
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run "hover".
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}.
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interface:show().
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wait until false.
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@ -61,7 +61,7 @@ wait 0.001. // make sure these control updates get applied
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print "Target apoapsis acquired. Creating maneuver node.".
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add CreateCircularizationNode().
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runpath("/rocket/execnode").
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runpath("/execnode").
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print "Orbit acquired. Releasing controls. Good luck, Kerman.".
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unlock THROTTLE.
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unlock STEERING.
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@ -8,7 +8,7 @@ function launchButtonPressed {
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local oldStopTime is STEERINGMANAGER:MAXSTOPPINGTIME.
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set STEERINGMANAGER:MAXSTOPPINGTIME to maxStopTime:TEXT:ToNumber().
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run "/rocket/launch"(
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run "/launch"(
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targetApo:TEXT:ToNumber(),
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gravTurnStart:TEXT:ToNumber(),
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gravPitch:TEXT:ToNumber(),
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@ -51,7 +51,7 @@ set x:AddButton("LNCH"):onClick to {
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stk:ShowOnly(launchmenu).
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}.
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set x:AddButton("NODE"):onClick to {
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run "/rocket/execnode".
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run "/execnode".
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}.
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local stk is interface:AddStack().
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