Refactor and clean up lots of code.
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@ -1,8 +1,7 @@
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deletepath("/boot/helicopter").
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copypath("0:/lib/control", "1:/lib/control").
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copypath("0:/helicopter/hover", "1:/hover").
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copypath("0:/helicopter/init", "1:/init").
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compile "0:/lib/stabilize_helicopter" to "1:/lib/".
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comiple "0:/init/helicopter" to "1:/init".
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// Set OS to boot and restart.
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set core:bootfilename to "/init".
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@ -1,6 +1,5 @@
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copypath("0:/lib/control", "1:/lib/control").
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copypath("0:/helicopter/hover", "1:/hover").
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copypath("0:/helicopter/init", "1:/init").
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copypath("0:/lib/stabilize_helicopter", "1:/lib/stabilize_helicopter").
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copypath("0:/init/helicopter", "1:/init").
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CORE:PART:GETMODULE("kOSProcessor"):DOEVENT("Open Terminal").
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run "1:/init".
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@ -5,10 +5,10 @@
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deletepath("/boot/rocket").
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// Install software.
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compile "0:/lib/navigation" to "1:/lib/navigation".
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compile "0:/lib/throttle" to "1:/lib/throttle".
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compile "0:/lib/stabilize_rocket" to "1:/lib/stabilize_rocket".
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compile "0:/rocket/init" to "1:/init".
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compile "0:/lib/navigation" to "1:/lib/".
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compile "0:/lib/throttle" to "1:/lib/".
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compile "0:/lib/stabilize_rocket" to "1:/lib/".
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compile "0:/init/rocket" to "1:/init".
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compile "0:/rocket/launch" to "1:/launch".
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copypath("0:/rocket/execnode", "1:/execnode").
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@ -2,8 +2,9 @@
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copypath("0:/lib/navigation", "1:/lib/navigation").
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copypath("0:/lib/throttle", "1:/lib/throttle").
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copypath("0:/lib/stabilize_rocket", "1:/lib/stabilize_rocket").
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copypath("0:/rocket/init", "1:/init").
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copypath("0:/init/rocket", "1:/init").
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copypath("0:/rocket/launch", "1:/launch").
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copypath("0:/rocket/execnode", "1:/execnode").
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run "init".
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CORE:PART:GETMODULE("kOSProcessor"):DOEVENT("Open Terminal").
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run "1:/init".
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@ -1,4 +0,0 @@
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// This script assumes you have bound collective (aka deploy angle) to main throttle.
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runoncepath("lib/control").
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PointStabilizeH().
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@ -3,9 +3,15 @@
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// * AG9 is unmapped.
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// * Main throttle controls collective.
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runoncepath("lib/control").
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runoncepath("lib/stabilize_helicopter").
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global done is false.
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on AG9 {
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set done to true.
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return true.
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}
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clearguis().
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// Main UI.
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local interface is gui(250, 300).
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@ -32,12 +38,6 @@ set x:AddButton("LAND"):onClick to {
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PointStabilizeH(-5).
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}.
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on AG9 {
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set done to true.
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return true.
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}
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interface:show().
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wait until false.
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@ -1,14 +1,15 @@
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// functions that execute comprehensive control schemes.
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// Provides stabilization functions, including Hover.
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//
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// These typically assume a global variable 'done' that will be
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// set externally when they should return.
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// Must define a global variable 'done', which can be set to true to cancel
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// control functions.
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//
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// Do not include both this and stabilize_rocket.ks in one program.
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// Helicopter-style point stability control.
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// Hover, ascend, or descend at a fixed rate.
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// Adjusts the throttle to control ascent or descent.
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// Adjusts pitch and roll to maintain zero lateral velocity.
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function PointStabilizeH {
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function Hover {
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parameter vertSpeed is 0.0.
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set done to false.
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@ -1,10 +1,12 @@
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// Provides stabilization functions, including Hover.
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// Control functions can be canceled by actuating Action Group 9.
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//
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// Must define a global variable 'done', which can be set to true to cancel
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// control functions.
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//
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// Do not include both this and stabilize_helicopter.ks in one program.
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// Stabilizes a rocket relative to the surface, with optional vertical
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// velocity. Do not include both this and stabilize_helicopter.ks in one
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// program.
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// velocity.
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function Hover {
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parameter vertSpeed is 0.0.
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