Improvements to node execution, including attempt at better node time calculations and automatic staging.

This commit is contained in:
Anna Rose 2021-08-05 21:45:19 -04:00
parent 102786b79b
commit 429a1d5302

View File

@ -11,8 +11,16 @@ function ExecNode {
local leadT is BurnTime(NEXTNODE:DELTAV:MAG / 2).
local t is BurnTime(NEXTNODE:DELTAV:MAG).
if willStage(NEXTNODE:DELTAV:MAG) {
print "WARNING: kOS will stage during this node execution. Safe cancellation requires reboot.".
when flameOut() then {
print "Flameout detected. Staging.".
stage.
}
}
print "Adjusting heading".
lock STEERING to NEXTNODE:DELTAV.
lock STEERING to LookDirUp(NEXTNODE:DELTAV, SHIP:FACING:TOPVECTOR).
wait until VAng(SHIP:FACING:FOREVECTOR, STEERINGMANAGER:TARGET:FOREVECTOR) <= 0.1.
print "Warping to node.".
@ -34,12 +42,16 @@ function ExecNode {
// Calculate the time required to burn a given dV.
// Assumes a perfectly spherical Kerbal in a vacuum.
function BurnTime {
parameter totaldV, m is SHIP:MASS, s is STAGE:NUMBER.
parameter totaldV, s is STAGE:NUMBER.
local totalT is 0.0.
until totaldV <= 0 {
local lastStage is false.
// We allow a small tolerance to deal with potential floating point errors.
until totaldV <= 0.001 {
local F is stageThrust().
local Isp is stageISP().
local m is stageMass(s).
// TODO: handle node execution in atmosphere?
local dV is min(totaldV, SHIP:StageDeltaV(s):VACUUM).
local t is calcBurnTime(dV, m, Isp, F).
print "DEBUG: " + dV + " m/s^2 in stage " + s + ", in " + t + " seconds.".
@ -48,6 +60,7 @@ function BurnTime {
set totalT to totalT + t.
}
print "DEBUG: Total Burn Time: " + totalT + " s.".
return totalT.
}
@ -104,3 +117,41 @@ function stageThrust {
return sum.
}
// Determine mass at start of target stage.
// This can handle Delta V-style launchers but
// only if the central rocket remains in the stack
// for exactly two stages, one of which is the current stage.
// More complex staging with partially depleted tanks may produce
// undefined behavior.
function stageMass {
parameter s is STAGE:NUMBER.
local m is SHIP:MASS.
if s = SHIP:STAGENUM { return m. }
local ps is List().
list PARTS in ps.
for part in ps {
if part:DECOUPLEDIN <= s {
set m to m - part:MASS.
} else if part:HasSuffix("AVAILABLETHRUST") and part:AVAILABLETHRUST > 0 {
// This is an engine and it is currently active. Subtract the fuel
// it will burn before the next stage.
set m to m - (part:MAXMASSFLOW * SHIP:StageDeltaV(SHIP:STAGENUM):DURATION).
}
}
return m.
}
function flameOut {
local ens is List().
list engines in ens.
for en in ens {
if en:FLAMEOUT {
return true.
}
}
return false.
}