Forget using a PID loop, just lock to the throttle function and simplify it.

This commit is contained in:
2021-07-19 20:06:38 -04:00
parent 45ca153f2f
commit 401f51425f
3 changed files with 20 additions and 25 deletions

View File

@ -1,29 +1,30 @@
// Functions for calculating thrust values.
@lazyglobal off.
local G is 9.81.
lock G to GetGravAcc().
function GetGravAcc {
if HAS_GRAV_SENSOR = true {
return SHIP:SENSORS:GRAV:MAG.
}
return SHIP:BODY:MU / ((SHIP:BODY:RADIUS+SHIP:ALTITUDE)^2).
}
// Returns the throttle value you should use to achieve the
// target TWR. If TWR can't be achieved, returns 1.0. (full throttle)
function ThrottleToTWR {
parameter targetTWR is 1.5.
local m is SHIP:MASS.
local g is 9.81.
if HAS_GRAV_SENSOR = true {
set g to SHIP:SENSORS:GRAV:MAG.
}
return min((targetTWR*m*g)/SHIP:AVAILABLETHRUST, 1.0).
return min((targetTWR*m*G)/SHIP:AVAILABLETHRUST, 1.0).
}
// Calculates the ship's current TWR.
function TWR {
local m is ship:mass.
local g is 9.81. // fallback to this approximation that doesn't deal with
// altitude change.
if HAS_GRAV_SENSOR = true {
set g to SHIP:SENSORS:GRAV:MAG.
}
local t is THROTTLE * SHIP:AVAILABLETHRUST.
return t/(m*g).
return t/(m*G).
}
// Check for various sensors and set appropriate global constants.
@ -51,7 +52,6 @@ function BurnTime {
local m is SHIP:MASS * 1000. // Starting mass (kg)
local e is CONSTANT():E. // Base of natural log
local p is en[0]:ISP. // Engine ISP (s)
local g is 9.80665. // Gravitational acceleration constant (m/s²)
return g * m * p * (1 - e^(-dV/(g*p))) / f.
return G * m * p * (1 - e^(-dV/(G*p))) / f.
}