Refactor some functions only used once.
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@ -2,6 +2,26 @@ runoncepath("lib/throttle").
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runoncepath("lib/navigation").
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runoncepath("lib/node").
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// Calculate the vector at which to ascend.
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// This is basically prograde plus some anti-rotation logic and a lower bound.
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function getAscentVector {
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parameter minPitch.
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// face prograde, but hold a solid eastern heading and don't
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// rotate the ship
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local newHeading is lookdirup(SHIP:SRFPROGRADE:FOREVECTOR,
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heading(90, 0, 270):TOPVECTOR).
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if getPitch(newHeading:FOREVECTOR) < minPitch {
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set newHeading to heading(90, minPitch, 270).
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}
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return newHeading.
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}
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// Returns the navball pitch of a given vector.
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function getPitch {
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parameter v is SHIP:FACING:FOREVECTOR.
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return 90 - vectorangle(SHIP:UP:FOREVECTOR, v).
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}
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function Launch {
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parameter APOAPSIS_TARGET is 80000.
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parameter ATMO_TWR is 1.6.
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@ -60,7 +80,7 @@ function Launch {
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wait until GetPitch(SHIP:SRFPROGRADE:FOREVECTOR) <= targetPitch.
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print "Locking to prograde, letting gravity do the hard work.".
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lock STEERING to GetAscentVector(MINIMUM_PITCH).
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lock STEERING to getAscentVector(MINIMUM_PITCH).
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wait until SHIP:ALTITUDE > 32000. // todo: if we have a pressure sensor we can use it to decide when to kick the throttle up instead, neat solution for e.g. Duna and Eve.
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lock THROTTLE to 1.0.
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@ -1,22 +1,5 @@
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// functions for calculating steering values.
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function GetPitch {
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parameter v is SHIP:FACING:FOREVECTOR.
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return 90 - vectorangle(SHIP:UP:FOREVECTOR, v).
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}
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function GetAscentVector {
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parameter minPitch.
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// face prograde, but hold a solid eastern heading and don't
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// rotate the ship
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local newHeading is lookdirup(SHIP:SRFPROGRADE:FOREVECTOR,
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heading(90, 0, 270):TOPVECTOR).
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if GetPitch(newHeading:FOREVECTOR) < minPitch {
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set newHeading to heading(90, minPitch, 270).
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}
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return newHeading.
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}
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// Create a node that will circularize the orbit.
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// 'where' can be one of:
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// the special string "APO", for the next Apoapsis.
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