crong/ball.lua

40 lines
875 B
Lua

import "pixie"
class("Ball").extends(Pixie)
function Ball:init(width, height, color, x, y)
Ball.super.init(self, width, height, color, x, y)
-- trying to use a table / array for the direction vector doesn't work for bizarre reasons...
-- it fails on the init() call at runtime.
self.dirX = -1
self.dirY = 1
self.speed = 3
return self
end
function Ball:levelUp()
self.speed += 1
end
function Ball:move()
self:moveBy(self.dirX * self.speed,
self.dirY * self.speed)
end
function Ball:setDirection(x, y)
x = x or self.dirX
y = y or self.dirY
self.dirX = x
self.dirY = y
end
function Ball:_normalizePosition()
local changeVector = Ball.super._normalizePosition(self)
if changeVector[1] ~= 0 then
self.dirX = changeVector[1]
end
if changeVector[2] ~= 0 then
self.dirY = changeVector[2]
end
end