Remove comment.
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ball.lua
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ball.lua
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@ -4,8 +4,6 @@ class("Ball").extends(Pixie)
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function Ball:init(width, height, color, x, y)
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function Ball:init(width, height, color, x, y)
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Ball.super.init(self, width, height, color, x, y)
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Ball.super.init(self, width, height, color, x, y)
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-- trying to use a table / array for the direction vector doesn't work for bizarre reasons...
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-- it fails on the init() call at runtime.
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self.dirX = -1
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self.dirX = -1
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self.dirY = 1
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self.dirY = 1
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self.speed = 3
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self.speed = 3
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