crong/ball.lua

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Lua
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import "pixie"
class("Ball").extends(Pixie)
function Ball:init(width, height, color, x, y)
Ball.super.init(self, width, height, color, x, y)
self.dirX = -1
self.dirY = 1
self.vector = {}
self.vector.x = -1
self.vector.y = 1
self.speed = 3
return self
end
function Ball:levelUp()
self.speed += 1
end
function Ball:move()
-- self:moveBy(self.vector.x * self.speed,
-- self.vector.y * self.speed)
self:moveBy(self.dirX * self.speed,
self.dirY * self.speed)
end
function Ball:setDirection(x, y)
x = x or self.dirX
y = y or self.dirY
self.dirX = x
self.dirY = y
end
function Ball:_normalizePosition()
local changeVector = Ball.super._normalizePosition(self)
if changeVector[1] ~= 0 then
-- self.vector.x = changeVector[1]
self.dirX = changeVector[1]
end
if changeVector[2] ~= 0 then
-- self.vector.y = changeVector[2]
self.dirY = changeVector[2]
end
end