crankani/src
2023-10-03 16:16:19 -04:00
..
enemy Add code for repeating waves of enemies, adding intro animations so the enemies can 'fly in', and refactor entity to use a state machine system for more flexibility. 2023-10-03 16:16:19 -04:00
images Actually add artwork. 2023-10-01 01:48:21 -04:00
bullet.lua Add Ika weaponry, lots of cleanup, new art assets. 2023-10-01 01:48:06 -04:00
enemies.lua Add code for repeating waves of enemies, adding intro animations so the enemies can 'fly in', and refactor entity to use a state machine system for more flexibility. 2023-10-03 16:16:19 -04:00
entity.lua Add code for repeating waves of enemies, adding intro animations so the enemies can 'fly in', and refactor entity to use a state machine system for more flexibility. 2023-10-03 16:16:19 -04:00
kani.lua Add code for repeating waves of enemies, adding intro animations so the enemies can 'fly in', and refactor entity to use a state machine system for more flexibility. 2023-10-03 16:16:19 -04:00
main.lua Add code for repeating waves of enemies, adding intro animations so the enemies can 'fly in', and refactor entity to use a state machine system for more flexibility. 2023-10-03 16:16:19 -04:00
Makefile Initial implementation of player and bullets. 2023-09-29 20:52:06 -04:00
meter.lua Fix horizontal meter. 2023-09-30 17:03:00 -04:00
pipmeter.lua Implement first enemy, bullet damage and collision. 2023-09-30 15:19:04 -04:00
statemachine.lua Add code for repeating waves of enemies, adding intro animations so the enemies can 'fly in', and refactor entity to use a state machine system for more flexibility. 2023-10-03 16:16:19 -04:00
ui.lua Fix horizontal meter. 2023-09-30 17:03:00 -04:00
wave.lua Add code for repeating waves of enemies, adding intro animations so the enemies can 'fly in', and refactor entity to use a state machine system for more flexibility. 2023-10-03 16:16:19 -04:00