crankani/src
2023-10-06 14:18:45 -04:00
..
enemy Refactor targeting code into a utility function, add reverse images until we add code to do that programmatically. 2023-10-05 16:53:23 -04:00
images Refactor targeting code into a utility function, add reverse images until we add code to do that programmatically. 2023-10-05 16:53:23 -04:00
bullet.lua Resize sprites, tighten player hitbox, implement smarter collision. 2023-10-03 18:49:40 -04:00
enemies.lua Add code for repeating waves of enemies, adding intro animations so the enemies can 'fly in', and refactor entity to use a state machine system for more flexibility. 2023-10-03 16:16:19 -04:00
entity.lua Add utility class. 2023-10-05 16:23:49 -04:00
kani.lua Use the animation.loop class from the SDK, implement mid-animation reversal. 2023-10-05 16:10:18 -04:00
main.c A few lines of implementation and I am doubting my resolve. 2023-10-06 14:18:45 -04:00
main.lua Add a delay before new wave spawns. 2023-10-04 01:23:20 -04:00
Makefile Initial implementation of player and bullets. 2023-09-29 20:52:06 -04:00
meter.lua Fix horizontal meter. 2023-09-30 17:03:00 -04:00
pipmeter.lua Implement first enemy, bullet damage and collision. 2023-09-30 15:19:04 -04:00
statemachine.lua Fix defend state, add animation tables (not used quite yet), and add onExit functions to the state machine. 2023-10-04 01:19:05 -04:00
ui.lua Fix horizontal meter. 2023-09-30 17:03:00 -04:00
util.lua Refactor targeting code into a utility function, add reverse images until we add code to do that programmatically. 2023-10-05 16:53:23 -04:00
wave.lua Remove old debug statement. 2023-10-05 16:10:48 -04:00