Scale weapon speed by size for balance.

This commit is contained in:
Anna Rose 2023-10-03 16:25:34 -04:00
parent b0c44846e5
commit eb6d37f99c

View File

@ -37,6 +37,14 @@ local POWER_DAMAGE_LOOKUP <const> = {
[4] = 10, [4] = 10,
} }
local SPEED_SIZE_LOOKUP <const> = {
[1] = 10,
[2] = 5,
[3] = 3,
[4] = 1,
}
class("Kani").extends(Entity) class("Kani").extends(Entity)
function Kani:init(ui) function Kani:init(ui)
@ -117,7 +125,7 @@ function Kani:fire()
local bullet = Bullet( local bullet = Bullet(
POWER_SIZE_LOOKUP[self.weaponPower], POWER_SIZE_LOOKUP[self.weaponPower],
POWER_DAMAGE_LOOKUP[self.weaponPower], POWER_DAMAGE_LOOKUP[self.weaponPower],
geom.vector2D.new(5,0), geom.vector2D.new(SPEED_SIZE_LOOKUP[self.weaponPower],0),
0x4 0x4
) )
bullet:moveTo(self.x+16, self.y) bullet:moveTo(self.x+16, self.y)