Add Ika weaponry, lots of cleanup, new art assets.
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@ -5,12 +5,12 @@ import "CoreLibs/sprites"
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import "entity"
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local gfx <const> = playdate.graphics
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local geom <const> = playdate.geometry
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class("Ebi").extends(Entity)
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function Ebi:init()
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local img = gfx.image.new(10, 10, gfx.kColorBlack)
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Ebi.super.init(self, img, 5)
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Ebi.super.init(self, gfx.image.new("images/ebi.png"), 5)
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self:setCollidesWithGroupsMask(0x3)
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local dir = 1
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@ -18,11 +18,11 @@ function Ebi:init()
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dir = -1
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end
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self.vector = {x=0, y=dir}
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self.vector = geom.vector2D.new(0, dir)
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self.weaponTimer = playdate.timer.new(2500,
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function()
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local b = Bullet(2, 1, {x=-1, y=0}, 0x2)
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local b = Bullet(2, 1)
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b:moveTo(self.x - (self.width/2) - 1, self.y)
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b:add()
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end
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@ -34,7 +34,7 @@ function Ebi:update()
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local collisions = Ebi.super.update(self)
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for i=1, #collisions, 1 do
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if collisions[i].other:getGroupMask() == 0x1 then
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self.vector.y *= -1
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self.vector.dy *= -1
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end
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end
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end
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@ -2,13 +2,33 @@
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import "CoreLibs/object"
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import "CoreLibs/graphics"
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import "CoreLibs/sprites"
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import "CoreLibs/timer"
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import "entity"
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local gfx <const> = playdate.graphics
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local geom <const> = playdate.geometry
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class("Ika").extends(Entity)
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function Ika:init()
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local img = gfx.image.new(50, 50, gfx.kColorBlack)
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Ika.super.init(self, img, 25, 1)
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function Ika:init(target)
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Ika.super.init(self, gfx.image.new("images/ika.png"), 25, 1)
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self:setCollidesWithGroupsMask(0x2)
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self.weaponTimer = playdate.timer.new(7000,
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function()
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local b = Bullet(9, 20, self:calculateVector(target))
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b:moveTo(self.x - (self.width/2) - 1, self.y)
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b:add()
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end
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)
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self.weaponTimer.repeats = true
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end
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function Ika:calculateVector(target)
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local vec = geom.vector2D.new(0,0)
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vec.dx = target.x - self.x
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vec.dy = target.y - self.y
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return vec:normalized() * 3
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end
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