crankani/src/bullet.lua

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-- Code for bullets!
import "CoreLibs/object"
import "CoreLibs/graphics"
import "CoreLibs/sprites"
local gfx <const> = playdate.graphics
class("Bullet").extends(gfx.sprite)
function Bullet:init(size, friendly)
local img = gfx.image.new(size, size)
gfx.pushContext(img)
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gfx.fillCircleInRect(0, 0, size, size)
gfx.popContext()
Bullet.super.init(self, img)
self:setCollideRect(0, 0, self:getSize())
local friendly = friendly or true
if friendly then
self:setGroupMask(0x4)
self:setCollidesWithGroupsMask(0x9)
self.direction = 1
else
self:setGroupMask(0x10)
self:setCollidesWithGroupsMask(0x2)
self.direction = -1
end
end
function Bullet:update()
self:moveWithCollisions(self.x+self.direction, self.y)
end