Add support for multiplexers #2
25
Joystick.cpp
25
Joystick.cpp
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@ -1,5 +1,8 @@
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#include "Joystick.h"
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#include <Arduino.h>
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#include <Mux.h>
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using namespace admux;
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bool operator ==(JoyReport a, JoyReport b){
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
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@ -19,11 +22,16 @@ Joystick::Joystick(bool debug) {
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_debug = debug;
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_virtual_buttons = 0;
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_num_axes = 0;
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_num_mux = 0;
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_num_buttons = 0;
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_have_pulsed_button = false;
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
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_joyReport.axis[i] = 0;
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}
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for (uint8_t i=0; i < JOYSTICK_NUM_BYTES; i++) {
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_joyReport.button[i] = 0;
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}
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}
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void Joystick::Init() {
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@ -64,6 +72,20 @@ void Joystick::AddAxis(uint8_t pin) {
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_num_axes++;
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}
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void Joystick::AddMux(uint8_t signal_pin, uint8_t addr_pins[], uint8_t addr_width, bool pullup=true) {
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Pinset pins;
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for (uint8_t i = 0; i < addr_width; i++) {
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pins.pins[i] = addr_pins[i];
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}
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pins.m_size = addr_width;
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uint8_t mode = INPUT_PULLUP;
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if (!pullup) mode = INPUT;
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Mux mux(Pin(signal_pin, mode, PinType::Digital), pins);
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_mux[_num_mux] = mux;
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_num_mux++;
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}
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void Joystick::Update() {
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JoyReport oldReport = _joyReport;
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@ -138,6 +160,9 @@ void Joystick::Write() {
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void Joystick::_UpdateButton(uint8_t button_num) {
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Button *button = &_buttons[button_num];
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if (button->mux) {
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_mux[button->mux_id].channel(button->mux_channel);
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}
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bool changed = button->bouncer.update();
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if (!changed) return;
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35
Joystick.h
35
Joystick.h
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@ -3,6 +3,9 @@
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#include <Arduino.h>
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#include <Bounce2.h>
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#include <Mux.h>
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using namespace admux;
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// If you're using the arduino-big-joystick firmware, these numbers can't be
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// changed. If you're writing your own Report Descriptor, tune these to match by
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@ -15,6 +18,10 @@
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#endif
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#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
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#ifndef MAX_MUX
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#define MAX_MUX 3
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#endif
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enum ButtonType {
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BUTTON_PASSTHRU = 0x1, // always use the (debounced) absolute state of the input
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BUTTON_PULSED = 0x2, // on button press, send an on signal followed immediately by an off signal.
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@ -35,6 +42,11 @@ struct Button {
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uint8_t vbutton1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
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bool pressed = false; // only used by BUTTON_LATCHED_MOMENTARY
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bool inverted = false; // if true, send button press on release and vice versa.
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// todo: this should probably be abstracted out from this struct...
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bool mux;
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uint8_t mux_id;
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uint8_t mux_channel;
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};
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bool operator ==(JoyReport a, JoyReport b);
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@ -46,18 +58,28 @@ class Joystick {
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void Init();
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void Update();
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void AddButton(uint8_t pin, ButtonType type, bool pullup=true);
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void AddAxis(uint8_t pin); // Axes don't actually work yet!
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// Add a button to the joystick.
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// Button types are documented in the ButtonType enum.
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// If `pullup` is true, your button should connect the pin to ground. (also be sure that your board supports INPUT_PULLUP on that pin)
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// If `pullup` is false, your button should connect the pin to VCC.
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// Mux parameters are ignored unless `mux` is true.
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void AddButton(uint8_t pin, ButtonType type, bool pullup=true, bool mux=false, uint8_t mux_id = 0; uint8_t mux_channel = 0);
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// Public access to these functions is deprecated and they may become private in a future
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// version. Prefer the above API instead.
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// Add an analog axis to the joystick. THIS METHOD IS NOT CURRENTLY TESTED OR SUPPORTED. It might work, but probably not.
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void AddAxis(uint8_t pin);
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// Add control for a multiplexer. To add a button that's connected via the multiplexer,
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// pass the mux's signal pin as the pin parameter to AddButton(), along with the mux* parameters.
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// mux_id is the array index of the mux (in the order you added them via AddMux())
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uint8_t AddMux(uint8_t signal_pin, uint8_t addr_pins[], uint8_t addr_width);
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private:
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void SetAxis(uint8_t axis, int16_t value);
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void PressButton(uint8_t button);
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void ReleaseButton(uint8_t button);
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void ReleaseAllButtons();
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void Write();
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private:
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void _ReleasePulsedButtons();
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void _UpdateButton(uint8_t index);
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void _UpdateAxis(uint8_t index);
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@ -72,6 +94,9 @@ class Joystick {
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JoyReport _joyReport;
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bool _debug;
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Mux _mux[MAX_MUX];
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uint8_t _num_mux;
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};
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// Internal use only.
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23
Readme.md
23
Readme.md
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@ -2,17 +2,28 @@
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This is a library that builds and sends USB HID Joystick reports, making it easy to build USB Joysticks with Arduino.
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## Dependencies
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* Your Arduino's USB communication chip must be programmed with the arduino-big-joystick firmware (or similar). See <https://github.com/harlequin-tech/arduino-usb> for more info.
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* After uploading your sketch, your Arduino's USB communication chip will need to be programmed with the arduino-big-joystick firmware (or similar). See <https://github.com/harlequin-tech/arduino-usb> for more info.
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* The Bounce2 library, available at <https://github.com/thomasfredericks/Bounce2>.
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* The Analog-Digital Multiplexers library, available at <https://github.com/stechio/arduino-ad-mux-lib>.
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## Installation
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1. Put the arduino-joystick directory into your Arduino libraries directory.
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2. Make sure Bounce2 is installed!
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1. Install dependencies as above, or if using `arduino-cli`, with:
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arduino-cli lib install Bounce2
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arduino-cli lib install "Analog-Digital Multiplexers"
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2. Put the arduino-joystick directory into your Arduino libraries directory.
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## Usage
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1. In your arduino sketch, add the includes:
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#include <Bounce2.h>
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#include <Joystick.h>
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2. Create a Joystick object:
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Joystick joystick;
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3. Add buttons and axes in setup() with Joystick::AddButton(), and call Joystick::Update() in loop(). That's it!
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Joystick joystick(true);
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3. Add buttons and axes in setup() with Joystick::AddButton(), and call Joystick::Update() in loop().
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4. Upload the sketch, connect to the serial monitor (at 115200 baud) and test the buttons.
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5. Set the joystick's `debug` parameter to `false` and re-upload the sketch. The arduino will NOT work in joystick mode with debug set to `true`!
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6. Flash the `arduino-big-joystick` firmware onto the USB Controller.
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### Advanced usage: multiplexers
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If you need more buttons than your board has pins, multiplexers (such as [this one](https://www.sparkfun.com/products/13906) and [this one](https://www.sparkfun.com/products/9056)) are a popular solution. This library supports multiplexers! To use them, you need to do some extra work.
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Call the `AddMux()` method and pass it the pins the multiplexer is connected to. It will return a `mux_id` for subsequently passing to `AddButton()`. The `pin` parameter for all multiplexed buttons should be the same as the multiplexer's `signal_pin`.
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