Add support for multiplexers #2

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annabunches merged 3 commits from multiplexer-support into main 2021-11-07 03:16:59 +00:00
7 changed files with 70 additions and 1 deletions
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// In this example, we have 3 toggle switches and 2 momentary pushbuttons.
// Each button is configured in a different one of the available behaviors.
#include <Bounce2.h>
#include <Joystick.h>
bool debug = false;
Joystick joystick(debug);
void setup() {
// momentary pushbutton #1
joystick.AddButton(9, BUTTON_PASSTHRU);
// momentary pushbutton #2 - this one will toggle on or off each time it is pushed
joystick.AddButton(10, BUTTON_LATCHED_MOMENTARY);
// a toggle switch that acts like a momentary button - every time it's toggled 'on' it briefly sends
// a keypresss
joystick.AddButton(11, BUTTON_PULSED);
// like the above, but it sends its button press when toggled on *and* when toggled off
joystick.AddButton(12, BUTTON_PULSED_DOUBLE_ACTION);
// again, similar to the above, but it sends two *different* button presses - 'on' will be one button, 'off' another.
joystick.AddButton(13, BUTTON_PULSED_DOUBLE_ACTION_SPLIT);
// start up serial communication
joystick.Init();
}
void loop() {
// check all the button states and send any changes
joystick.Update();
}

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TARGET_BOARD=arduino:avr:uno
COM_PORT=/dev/ttyACM0
build:
arduino-cli compile -b ${TARGET_BOARD}
upload:
arduino-cli upload -b ${TARGET_BOARD} -p ${COM_PORT}

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// An example sketch using the joystick library, demonstrating multiplexer support
// In this example, we have 21 buttons we want to attach.
// Unfortunately, the Arduino Uno only has 17 pins we can use!
// So we've added an 8-channel multiplexer, connected to pins A1-A5.
//
// Note: this may not be the best approach for this many simple buttons. Using an input matrix
// would require as few as 10 inputs in this scenario, for example. This is just a demo :)
#include <Joystick.h>
bool debug = false;
Joystick joystick(debug);
void setup() {
// All of our digital pins and A0 are taken up with pushbuttons
joystick.AddButton(2, BUTTON_PASSTHRU);
joystick.AddButton(3, BUTTON_PASSTHRU);
joystick.AddButton(4, BUTTON_PASSTHRU);
joystick.AddButton(5, BUTTON_PASSTHRU);
joystick.AddButton(6, BUTTON_PASSTHRU);
joystick.AddButton(7, BUTTON_PASSTHRU);
joystick.AddButton(8, BUTTON_PASSTHRU);
joystick.AddButton(9, BUTTON_PASSTHRU);
joystick.AddButton(10, BUTTON_PASSTHRU);
joystick.AddButton(11, BUTTON_PASSTHRU);
joystick.AddButton(12, BUTTON_PASSTHRU);
joystick.AddButton(13, BUTTON_PASSTHRU);
joystick.AddButton(A0, BUTTON_PASSTHRU);
// to get more room for our inputs, we add an 8-bit multiplexer
uint8_t mux = joystick.AddMux(A1, {A2, A3, A4, A5}, 4);
// now we can add the rest of the buttons
joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 1); // the last parameter is which channel/pin the input is attached to on the multiplexer
joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 2);
joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 3);
joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 4);
joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 5);
joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 6);
joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 7);
joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 8);
joystick.Init();
}
void loop() {
// check all the button states and send any changes
joystick.Update();
}