Add new button type, clean up pull-up resistor logic. #1
50
Joystick.cpp
50
Joystick.cpp
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@ -1,5 +1,8 @@
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#include "Joystick.h"
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#include "Joystick.h"
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#include <Arduino.h>
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#include <Arduino.h>
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#include <list>
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using std::list;
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bool operator ==(JoyReport a, JoyReport b){
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bool operator ==(JoyReport a, JoyReport b){
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
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@ -17,16 +20,13 @@ bool operator !=(JoyReport a, JoyReport b){
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Joystick::Joystick(bool debug) {
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Joystick::Joystick(bool debug) {
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_debug = debug;
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_debug = debug;
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_num_buttons = 0;
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_last_button_index = 0;
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_num_axes = 0;
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_num_axes = 0;
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_have_pulsed_button = false;
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_have_pulsed_button = false;
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
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_joyReport.axis[i] = 0;
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_joyReport.axis[i] = 0;
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}
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}
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for (uint8_t i=0; i < JOYSTICK_NUM_BYTES; i++) {
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_joyReport.button[i] = 0;
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}
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}
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}
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void Joystick::Init() {
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void Joystick::Init() {
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@ -42,9 +42,21 @@ void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup) {
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Button button;
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Button button;
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button.type = type;
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button.type = type;
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button.bouncer.attach(pin, mode);
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button.bouncer.attach(pin, mode);
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uint8_t index = _last_button_index + 1;
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uint8_t increment = 1;
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button.index0 = index;
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_buttons[_num_buttons] = button;
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if (type == BUTTON_PULSED_DOUBLE_ACTION_SPLIT) {
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_num_buttons++;
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increment = 2;
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button.index1 = index + 1;
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}
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if (_last_button_index + increment > JOYSTICK_NUM_BUTTONS) {
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// todo: fail here
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}
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_buttons.push_back(button);
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last_button_index += increment;
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if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
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if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
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}
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}
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@ -57,8 +69,8 @@ void Joystick::AddAxis(uint8_t pin) {
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void Joystick::Update() {
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void Joystick::Update() {
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JoyReport oldReport = _joyReport;
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JoyReport oldReport = _joyReport;
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for (int i = 0; i < _num_buttons; i++) {
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for (list<Button>::iterator cursor = _buttons.begin(); cursor != _buttons.end(); cursor++) {
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_UpdateButton(i);
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_UpdateButton(*cursor);
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}
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}
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for (int i = 0; i < _num_axes; i++) {
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for (int i = 0; i < _num_axes; i++) {
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@ -100,8 +112,9 @@ void Joystick::ReleaseAllButtons() {
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}
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}
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void Joystick::_ReleasePulsedButtons() {
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void Joystick::_ReleasePulsedButtons() {
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for (uint8_t i = 0; i < _num_buttons; i++) {
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for (list<Button>::iterator i = _buttons.begin(); i != buttons.end(); i++) {
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if (_buttons[i].type & _BUTTON_PULSED_TYPES) ReleaseButton(i);
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if (i->type & _BUTTON_PULSED_TYPES) ReleaseButton(i->index0);
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if (i->type & BUTTON_PULSED_DOUBLE_ACTION_SPLIT) ReleaseButton(i->index1);
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}
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}
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}
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}
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@ -124,20 +137,23 @@ void Joystick::Write() {
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delay(250);
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delay(250);
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}
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}
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void Joystick::_UpdateButton(uint8_t index) {
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void Joystick::_UpdateButton(Button* button) {
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Button* button = &_buttons[index];
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bool changed = button->bouncer.update();
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bool changed = button->bouncer.update();
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switch (button->type) {
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switch (button->type) {
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case BUTTON_LATCHED:
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case BUTTON_PASSTHRU:
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if (button->bouncer.rose()) PressButton(index);
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if (button->bouncer.rose()) PressButton(button->index0);
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else if (button->bouncer.fell()) ReleaseButton(index);
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else if (button->bouncer.fell()) ReleaseButton(button->index0);
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break;
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break;
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case BUTTON_PULSED:
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case BUTTON_PULSED:
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if (button->bouncer.rose()) PressButton(index);
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if (button->bouncer.rose()) PressButton(button->index0);
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break;
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break;
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case BUTTON_PULSED_DOUBLE_ACTION:
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case BUTTON_PULSED_DOUBLE_ACTION:
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if (changed) PressButton(index);
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if (changed) PressButton(button->index0);
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break;
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case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
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if (button->bouncer.rose()) PressButton(button->index0);
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else if (button->bouncer.fell()) PressButton(button->index1);
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break;
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break;
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default:
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default:
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if (_debug) {
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if (_debug) {
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23
Joystick.h
23
Joystick.h
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@ -3,6 +3,9 @@
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#include <Arduino.h>
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#include <Arduino.h>
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#include <Bounce2.h>
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#include <Bounce2.h>
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#include <list>
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using std::list;
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// If you're using the arduino-big-joystick firmware, these numbers can't be
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// If you're using the arduino-big-joystick firmware, these numbers can't be
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// changed. If you're writing your own Report Descriptor, tune these to match by
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// changed. If you're writing your own Report Descriptor, tune these to match by
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@ -16,9 +19,10 @@
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#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
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#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
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enum ButtonType {
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enum ButtonType {
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BUTTON_LATCHED = 0x1,
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BUTTON_PASSTHRU = 0x1, // always use the (debounced) absolute state of the input
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BUTTON_PULSED = 0x2,
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BUTTON_PULSED = 0x2, // on button press, send an on signal followed immediately by an off signal.
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BUTTON_PULSED_DOUBLE_ACTION = 0x4
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BUTTON_PULSED_DOUBLE_ACTION = 0x4, // Send a button press twice - once for press and once for release.
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BUTTON_PULSED_DOUBLE_ACTION_SPLIT = 0x8 // Send two separate button presses - one button on press, another on release.
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};
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};
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struct JoyReport {
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struct JoyReport {
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@ -29,6 +33,9 @@ struct JoyReport {
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struct Button {
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struct Button {
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ButtonType type;
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ButtonType type;
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Bounce bouncer;
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Bounce bouncer;
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uint8_t index0;
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uint8_t index1;
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bool inverted = false; // if true, send button press on release and vice versa.
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};
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};
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bool operator ==(JoyReport a, JoyReport b);
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bool operator ==(JoyReport a, JoyReport b);
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@ -40,10 +47,10 @@ class Joystick {
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void Init();
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void Init();
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void Update();
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void Update();
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void AddButton(uint8_t pin, ButtonType type, bool pullup=false);
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void AddButton(uint8_t pin, ButtonType type, bool pullup=true);
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void AddAxis(uint8_t pin); // Axes don't actually work yet!
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void AddAxis(uint8_t pin); // Axes don't actually work yet!
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// These functions are deprecated and may become private in a future
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// Public access to these functions is deprecated and they may become private in a future
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// version. Prefer the above API instead.
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// version. Prefer the above API instead.
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void SetAxis(uint8_t axis, int16_t value);
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void SetAxis(uint8_t axis, int16_t value);
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void PressButton(uint8_t button);
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void PressButton(uint8_t button);
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@ -56,8 +63,8 @@ class Joystick {
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void _UpdateButton(uint8_t index);
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void _UpdateButton(uint8_t index);
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void _UpdateAxis(uint8_t index);
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void _UpdateAxis(uint8_t index);
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Button _buttons[JOYSTICK_NUM_BUTTONS];
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list<Button> _buttons;
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uint8_t _num_buttons;
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uint8_t _last_button_index;
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bool _have_pulsed_button;
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bool _have_pulsed_button;
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uint8_t _axes[JOYSTICK_NUM_AXES];
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uint8_t _axes[JOYSTICK_NUM_AXES];
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@ -68,6 +75,6 @@ class Joystick {
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};
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};
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// Internal use only.
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// Internal use only.
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#define _BUTTON_PULSED_TYPES (BUTTON_PULSED | BUTTON_PULSED_DOUBLE_ACTION)
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#define _BUTTON_PULSED_TYPES (BUTTON_PULSED | BUTTON_PULSED_DOUBLE_ACTION | BUTTON_PULSED_DOUBLE_ACTION_SPLIT)
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#endif
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#endif
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@ -2,7 +2,7 @@
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This is a library that builds and sends USB HID Joystick reports, making it easy to build USB Joysticks with Arduino.
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This is a library that builds and sends USB HID Joystick reports, making it easy to build USB Joysticks with Arduino.
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## Dependencies
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## Dependencies
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* Your Arduino's USB communication chip be programmed with the arduino-big-joystick firmware (or similar). See <https://github.com/harlequin-tech/arduino-usb> for more info.
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* Your Arduino's USB communication chip must be programmed with the arduino-big-joystick firmware (or similar). See <https://github.com/harlequin-tech/arduino-usb> for more info.
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* The Bounce2 library, available at <https://github.com/thomasfredericks/Bounce2>.
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* The Bounce2 library, available at <https://github.com/thomasfredericks/Bounce2>.
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## Installation
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## Installation
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Reference in New Issue
Block a user