Add new button type, clean up pull-up resistor logic. #1
19
Joystick.cpp
19
Joystick.cpp
|
@ -38,6 +38,7 @@ void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup) {
|
||||||
|
|
||||||
Button button;
|
Button button;
|
||||||
button.type = type;
|
button.type = type;
|
||||||
|
button.inverted = pullup;
|
||||||
button.bouncer.attach(pin, mode);
|
button.bouncer.attach(pin, mode);
|
||||||
uint8_t increment = 1;
|
uint8_t increment = 1;
|
||||||
button.vbutton0 = _virtual_buttons;
|
button.vbutton0 = _virtual_buttons;
|
||||||
|
@ -138,24 +139,28 @@ void Joystick::Write() {
|
||||||
void Joystick::_UpdateButton(uint8_t button_num) {
|
void Joystick::_UpdateButton(uint8_t button_num) {
|
||||||
Button *button = &_buttons[button_num];
|
Button *button = &_buttons[button_num];
|
||||||
bool changed = button->bouncer.update();
|
bool changed = button->bouncer.update();
|
||||||
|
if (!changed) return;
|
||||||
|
|
||||||
|
bool on = button->bouncer.rose();
|
||||||
|
if (button->inverted) on = button->bouncer.fell();
|
||||||
|
|
||||||
switch (button->type) {
|
switch (button->type) {
|
||||||
case BUTTON_PASSTHRU:
|
case BUTTON_PASSTHRU:
|
||||||
if (button->bouncer.rose()) PressButton(button->vbutton0);
|
if (on) PressButton(button->vbutton0);
|
||||||
else if (button->bouncer.fell()) ReleaseButton(button->vbutton0);
|
else ReleaseButton(button->vbutton0);
|
||||||
break;
|
break;
|
||||||
case BUTTON_PULSED:
|
case BUTTON_PULSED:
|
||||||
if (button->bouncer.rose()) PressButton(button->vbutton0);
|
if (on) PressButton(button->vbutton0);
|
||||||
break;
|
break;
|
||||||
case BUTTON_PULSED_DOUBLE_ACTION:
|
case BUTTON_PULSED_DOUBLE_ACTION:
|
||||||
if (changed) PressButton(button->vbutton0);
|
PressButton(button->vbutton0);
|
||||||
break;
|
break;
|
||||||
case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
|
case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
|
||||||
if (button->bouncer.rose()) PressButton(button->vbutton0);
|
if (on) PressButton(button->vbutton0);
|
||||||
else if (button->bouncer.fell()) PressButton(button->vbutton1);
|
else PressButton(button->vbutton1);
|
||||||
break;
|
break;
|
||||||
case BUTTON_LATCHED_MOMENTARY:
|
case BUTTON_LATCHED_MOMENTARY:
|
||||||
if (button->bouncer.rose()) {
|
if (on) {
|
||||||
if (!button->pressed) {
|
if (!button->pressed) {
|
||||||
PressButton(button->vbutton0);
|
PressButton(button->vbutton0);
|
||||||
button->pressed = true;
|
button->pressed = true;
|
||||||
|
|
8
examples/type_test/Makefile
Normal file
8
examples/type_test/Makefile
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
TARGET_BOARD=arduino:avr:uno
|
||||||
|
COM_PORT=/dev/ttyACM0
|
||||||
|
|
||||||
|
build:
|
||||||
|
arduino-cli compile -b ${TARGET_BOARD}
|
||||||
|
|
||||||
|
upload:
|
||||||
|
arduino-cli upload -b ${TARGET_BOARD} -p ${COM_PORT}
|
|
@ -5,7 +5,7 @@
|
||||||
#include <Bounce2.h>
|
#include <Bounce2.h>
|
||||||
#include <Joystick.h>
|
#include <Joystick.h>
|
||||||
|
|
||||||
bool debug = true;
|
bool debug = false;
|
||||||
Joystick joystick(debug);
|
Joystick joystick(debug);
|
||||||
|
|
||||||
void setup() {
|
void setup() {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user