Add new button type, clean up pull-up resistor logic. #1
12
Joystick.cpp
12
Joystick.cpp
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@ -50,7 +50,7 @@ void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup) {
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increment = 2;
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increment = 2;
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button.index1 = index + 1;
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button.index1 = index + 1;
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}
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}
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if (_last_button_index + increment > JOYSTICK_NUM_BUTTONS) {
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if (_last_button_index + increment > JOYSTICK_NUM_BUTTONS) {
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// todo: fail here
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// todo: fail here
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}
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}
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@ -155,6 +155,16 @@ void Joystick::_UpdateButton(Button* button) {
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if (button->bouncer.rose()) PressButton(button->index0);
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if (button->bouncer.rose()) PressButton(button->index0);
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else if (button->bouncer.fell()) PressButton(button->index1);
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else if (button->bouncer.fell()) PressButton(button->index1);
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break;
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break;
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case BUTTON_LATCHED_MOMENTARY:
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if (button->bouncer.rose()) {
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if !(button->pressed) {
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PressButton(button->index0);
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button->pressed = true;
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} else {
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ReleaseButton(button->index0);
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button->pressed = false;
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}
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break;
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default:
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default:
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if (_debug) {
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if (_debug) {
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Serial.print("DEBUG: Unhandled button type: ");
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Serial.print("DEBUG: Unhandled button type: ");
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@ -22,7 +22,8 @@ enum ButtonType {
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BUTTON_PASSTHRU = 0x1, // always use the (debounced) absolute state of the input
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BUTTON_PASSTHRU = 0x1, // always use the (debounced) absolute state of the input
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BUTTON_PULSED = 0x2, // on button press, send an on signal followed immediately by an off signal.
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BUTTON_PULSED = 0x2, // on button press, send an on signal followed immediately by an off signal.
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BUTTON_PULSED_DOUBLE_ACTION = 0x4, // Send a button press twice - once for press and once for release.
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BUTTON_PULSED_DOUBLE_ACTION = 0x4, // Send a button press twice - once for press and once for release.
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BUTTON_PULSED_DOUBLE_ACTION_SPLIT = 0x8 // Send two separate button presses - one button on press, another on release.
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BUTTON_PULSED_DOUBLE_ACTION_SPLIT = 0x8, // Send two separate button presses - one button on press, another on release.
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BUTTON_LATCHED_MOMENTARY = 0x10
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};
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};
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struct JoyReport {
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struct JoyReport {
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@ -34,7 +35,8 @@ struct Button {
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ButtonType type;
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ButtonType type;
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Bounce bouncer;
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Bounce bouncer;
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uint8_t index0;
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uint8_t index0;
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uint8_t index1;
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uint8_t index1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
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bool pressed = false; // only used by BUTTON_LATCHED_MOMENTARY
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bool inverted = false; // if true, send button press on release and vice versa.
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bool inverted = false; // if true, send button press on release and vice versa.
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};
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};
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22
examples/type_test/type_test.ino
Normal file
22
examples/type_test/type_test.ino
Normal file
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@ -0,0 +1,22 @@
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// An example sketch using the joystick library.
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// In this example, we have 3 toggle switches and 2 momentary pushbuttons.
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// Each button is configured in a different one of the available behaviors.
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#include <Bounce2.h>
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#include <Joystick.h>
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bool debug = false;
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Joystick joystick(debug);
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void setup() {
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joystick.AddButton(9, BUTTON_PASSTHRU);
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joystick.AddButton(10, BUTTON_LATCHED_MOMENTARY);
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joystick.AddButton(11, BUTTON_PULSED);
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joystick.AddButton(12, BUTTON_PULSED_DOUBLE_ACTION);
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joystick.AddButton(13, BUTTON_PULSED_DOUBLE_ACTION_SPLIT);
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joystick.Init();
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}
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void loop() {
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joystick.Update();
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}
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