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Author | SHA1 | Date | |
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23e491b424 | |||
aef35f96a0 | |||
70d7bdd3b2 | |||
82927519ce | |||
145e383bc5 | |||
4c5b51f7b8 |
36
Button.cpp
36
Button.cpp
@ -48,7 +48,8 @@ bool LatchedButton::Update(Joystick* js) {
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}
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}
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PulsedButton::PulsedButton(uint8_t vbutton, Reader* reader, bool double_action, bool split) : Button(vbutton, reader) {
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PulsedButton::PulsedButton(uint8_t vbutton, Reader* reader, uint8_t release_delay, bool double_action, bool split) : Button(vbutton, reader) {
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this->release_delay = release_delay;
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this->release_time1 = 0;
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this->release_time1 = 0;
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this->release_time2 = 0;
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this->release_time2 = 0;
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if (double_action) {
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if (double_action) {
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@ -78,20 +79,23 @@ bool PulsedButton::Update(Joystick* js) {
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switch(type) {
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switch(type) {
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case BUTTON_PULSED:
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case BUTTON_PULSED:
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if (reader->On()) js->PressButton(vbutton);
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if (reader->On()) {
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js->PressButton(vbutton);
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release_time1 = millis() + release_delay;
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}
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break;
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break;
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case BUTTON_PULSED_DOUBLE_ACTION:
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case BUTTON_PULSED_DOUBLE_ACTION:
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js->PressButton(vbutton);
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js->PressButton(vbutton);
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release_time1 = millis() + 250;
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release_time1 = millis() + release_delay;
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break;
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break;
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case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
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case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
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if (reader->On()) {
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if (reader->On()) {
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js->PressButton(vbutton);
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js->PressButton(vbutton);
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release_time1 = millis() + 250;
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release_time1 = millis() + release_delay;
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}
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}
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else {
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else {
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js->PressButton(vbutton2);
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js->PressButton(vbutton2);
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release_time2 = millis() + 250;
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release_time2 = millis() + release_delay;
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}
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}
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break;
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break;
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}
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}
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@ -100,13 +104,16 @@ bool PulsedButton::Update(Joystick* js) {
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}
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}
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EncoderButton::EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton) : Button(vbutton, NULL) {
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EncoderButton::EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton, int8_t tick_threshold, uint8_t release_delay) : Button(vbutton, NULL) {
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this->type = ENCODER_PULSED_SPLIT;
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this->type = ENCODER_PULSED_SPLIT;
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this->vbutton2 = vbutton + 1;
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this->vbutton2 = vbutton + 1;
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this->encoder = new Encoder(pin1, pin2);
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this->encoder = new Encoder(pin1, pin2);
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this->last_value = encoder->read();
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this->last_value = encoder->read();
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this->release_delay = release_delay;
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this->release_time1 = 0;
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this->release_time1 = 0;
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this->release_time2 = 0;
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this->release_time2 = 0;
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this->ticks = 0;
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this->tick_threshold = tick_threshold;
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}
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}
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bool EncoderButton::Update(Joystick* js) {
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bool EncoderButton::Update(Joystick* js) {
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@ -122,16 +129,23 @@ bool EncoderButton::Update(Joystick* js) {
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bool changed = false;
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bool changed = false;
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long new_value = encoder->read();
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long new_value = encoder->read();
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if (new_value > last_value) {
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if (new_value != last_value) {
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ticks += last_value - new_value;
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last_value = new_value;
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}
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if (ticks >= tick_threshold) {
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js->PressButton(vbutton);
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js->PressButton(vbutton);
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changed = true;
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changed = true;
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release_time1 = millis() + 250;
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release_time1 = millis() + release_delay;
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ticks = 0;
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}
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}
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else if (new_value < last_value) {
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else if (ticks <= tick_threshold * -1) {
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js->PressButton(vbutton2);
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js->PressButton(vbutton2);
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changed = true;
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changed = true;
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release_time2 = millis() + 250;
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release_time2 = millis() + release_delay;
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ticks = 0;
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}
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}
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last_value = new_value;
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return changed;
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return changed;
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}
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}
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8
Button.h
8
Button.h
@ -50,12 +50,13 @@ class LatchedButton : public Button {
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class PulsedButton : public Button {
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class PulsedButton : public Button {
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public:
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public:
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PulsedButton(uint8_t vbutton, Reader* reader, bool double_action = false, bool split = false);
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PulsedButton(uint8_t vbutton, Reader* reader, uint8_t release_delay, bool double_action = false, bool split = false);
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bool Update(Joystick* js);
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bool Update(Joystick* js);
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protected:
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protected:
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bool double_action;
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bool double_action;
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bool split;
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bool split;
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uint8_t release_delay;
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unsigned long release_time1;
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unsigned long release_time1;
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unsigned long release_time2;
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unsigned long release_time2;
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uint8_t vbutton2;
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uint8_t vbutton2;
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@ -63,15 +64,18 @@ class PulsedButton : public Button {
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class EncoderButton : public Button {
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class EncoderButton : public Button {
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public:
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public:
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EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton);
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EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton, int8_t tick_threshold, uint8_t release_delay);
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bool Update(Joystick* js);
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bool Update(Joystick* js);
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protected:
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protected:
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Encoder* encoder;
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Encoder* encoder;
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long last_value;
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long last_value;
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uint8_t vbutton2;
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uint8_t vbutton2;
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uint8_t release_delay;
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unsigned long release_time1;
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unsigned long release_time1;
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unsigned long release_time2;
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unsigned long release_time2;
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int8_t ticks;
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int8_t tick_threshold;
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};
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};
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#endif
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#endif
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13
Joystick.cpp
13
Joystick.cpp
@ -21,11 +21,12 @@ bool operator !=(JoyReport a, JoyReport b){
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return !(a == b);
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return !(a == b);
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}
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}
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Joystick::Joystick(bool debug) {
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Joystick::Joystick(uint8_t release_delay, bool debug) {
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_debug = debug;
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_debug = debug;
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_virtual_buttons = 0;
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_virtual_buttons = 0;
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_num_axes = 0;
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_num_axes = 0;
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_num_buttons = 0;
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_num_buttons = 0;
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this->release_delay = release_delay;
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
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_joyReport.axis[i] = 0;
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_joyReport.axis[i] = 0;
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@ -53,12 +54,12 @@ void Joystick::AddMatrixButton(uint8_t row, uint8_t col, Matrix* matrix, ButtonT
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_addButton(type, new MatrixReader(row, col, matrix, pullup));
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_addButton(type, new MatrixReader(row, col, matrix, pullup));
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}
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}
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void Joystick::AddEncoder(uint8_t pin1, uint8_t pin2, ButtonType type) {
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void Joystick::AddEncoder(uint8_t pin1, uint8_t pin2, int8_t tick_threshold, ButtonType type) {
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Button *button;
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Button *button;
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switch (type) {
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switch (type) {
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case ENCODER_PULSED_SPLIT:
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case ENCODER_PULSED_SPLIT:
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// add an encoder button. _BuildButton() doesn't do everything we need, however...
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// add an encoder button. _BuildButton() doesn't do everything we need, however...
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button = new EncoderButton(pin1, pin2, _virtual_buttons);
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button = new EncoderButton(pin1, pin2, _virtual_buttons, tick_threshold, release_delay);
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_buttons[_num_buttons] = button;
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_buttons[_num_buttons] = button;
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_num_buttons++;
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_num_buttons++;
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_virtual_buttons += 2;
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_virtual_buttons += 2;
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@ -157,15 +158,15 @@ void Joystick::_addButton(ButtonType type, Reader* reader) {
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_virtual_buttons++;
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_virtual_buttons++;
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break;
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break;
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case BUTTON_PULSED:
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case BUTTON_PULSED:
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button = new PulsedButton(_virtual_buttons, reader, false, false);
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button = new PulsedButton(_virtual_buttons, reader, release_delay, false, false);
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_virtual_buttons++;
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_virtual_buttons++;
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break;
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break;
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case BUTTON_PULSED_DOUBLE_ACTION:
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case BUTTON_PULSED_DOUBLE_ACTION:
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button = new PulsedButton(_virtual_buttons, reader, true, false);
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button = new PulsedButton(_virtual_buttons, reader, release_delay, true, false);
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_virtual_buttons++;
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_virtual_buttons++;
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break;
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break;
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case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
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case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
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button = new PulsedButton(_virtual_buttons, reader, true, true);
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button = new PulsedButton(_virtual_buttons, reader, release_delay, true, true);
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_virtual_buttons += 2;
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_virtual_buttons += 2;
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break;
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break;
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case BUTTON_LATCHED_MOMENTARY:
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case BUTTON_LATCHED_MOMENTARY:
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@ -29,7 +29,7 @@ bool operator !=(JoyReport a, JoyReport b);
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class Joystick {
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class Joystick {
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public:
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public:
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Joystick(bool debug=false);
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Joystick(uint8_t release_delay = 50, bool debug = false);
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void Init();
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void Init();
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void Update();
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void Update();
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@ -49,7 +49,7 @@ class Joystick {
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void AddMatrixButton(uint8_t row, uint8_t col, Matrix* matrix, ButtonType type, bool pullup=true);
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void AddMatrixButton(uint8_t row, uint8_t col, Matrix* matrix, ButtonType type, bool pullup=true);
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// Add a rotary encoder. ENCODER button types allow you to treat an encoder as a momentary button or an axis (TODO)
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// Add a rotary encoder. ENCODER button types allow you to treat an encoder as a momentary button or an axis (TODO)
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void AddEncoder(uint8_t pin1, uint8_t pin2, ButtonType type);
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void AddEncoder(uint8_t pin1, uint8_t pin2, int8_t tick_threshold, ButtonType type);
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// Add an analog axis to the joystick. THIS METHOD IS NOT CURRENTLY TESTED OR SUPPORTED. It might work, but probably not.
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// Add an analog axis to the joystick. THIS METHOD IS NOT CURRENTLY TESTED OR SUPPORTED. It might work, but probably not.
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void AddAxis(uint8_t pin);
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void AddAxis(uint8_t pin);
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@ -78,6 +78,7 @@ class Joystick {
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JoyReport _joyReport;
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JoyReport _joyReport;
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bool _debug;
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bool _debug;
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uint8_t release_delay;
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};
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};
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#endif
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#endif
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@ -19,7 +19,6 @@ void Matrix::Activate(uint8_t pin) {
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_enable(pin);
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_enable(pin);
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active_pin = pin;
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active_pin = pin;
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delayMicroseconds(10); // allow ample time for signal to propagate
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}
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}
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void Matrix::_enable(uint8_t pin) {
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void Matrix::_enable(uint8_t pin) {
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@ -42,13 +42,13 @@ using namespace admux;
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bool debug = true;
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bool debug = true;
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Joystick js(debug);
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Joystick js(250, debug);
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void setup() {
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void setup() {
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js.Init();
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js.Init();
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Serial.println("Adding encoder.");
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Serial.println("Adding encoder.");
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js.AddEncoder(ENCODER, ENCODER_PULSED_SPLIT);
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js.AddEncoder(ENCODER, 3, ENCODER_PULSED_SPLIT);
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// Different types of button programming are available. BUTTON_PASSTHRU simply passes on the button's
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// Different types of button programming are available. BUTTON_PASSTHRU simply passes on the button's
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// real state, and will be the most common, but you can also change how the button works in software like so...
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// real state, and will be the most common, but you can also change how the button works in software like so...
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Reference in New Issue
Block a user