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4 changed files with 34 additions and 20 deletions

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.gitignore vendored Normal file
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@ -0,0 +1,2 @@
*.elf
*.hex

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@ -17,7 +17,7 @@ bool operator !=(JoyReport a, JoyReport b){
Joystick::Joystick(bool debug) { Joystick::Joystick(bool debug) {
_debug = debug; _debug = debug;
_last_button_index = 0; _virtual_buttons = 0;
_num_axes = 0; _num_axes = 0;
_have_pulsed_button = false; _have_pulsed_button = false;
@ -38,23 +38,23 @@ void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup) {
Button button; Button button;
button.type = type; button.type = type;
button.inverted = pullup;
button.bouncer.attach(pin, mode); button.bouncer.attach(pin, mode);
uint8_t index = _last_button_index + 1;
uint8_t increment = 1; uint8_t increment = 1;
button.index0 = index; button.vbutton0 = _virtual_buttons;
if (type == BUTTON_PULSED_DOUBLE_ACTION_SPLIT) { if (type == BUTTON_PULSED_DOUBLE_ACTION_SPLIT) {
increment = 2; increment = 2;
button.index1 = index + 1; button.vbutton1 = _virtual_buttons + 1;
} }
if (_last_button_index + increment > JOYSTICK_NUM_BUTTONS) { if (_virtual_buttons + increment > JOYSTICK_NUM_BUTTONS) {
// todo: fail here // todo: fail here
} }
_buttons[_num_buttons] = button; _buttons[_num_buttons] = button;
_num_buttons++; _num_buttons++;
_last_button_index += increment; _virtual_buttons += increment;
if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true; if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
} }
@ -112,8 +112,8 @@ void Joystick::ReleaseAllButtons() {
void Joystick::_ReleasePulsedButtons() { void Joystick::_ReleasePulsedButtons() {
for (uint8_t i = 0; i < _num_buttons; i++ ) { for (uint8_t i = 0; i < _num_buttons; i++ ) {
Button button = _buttons[i]; Button button = _buttons[i];
if (button.type & _BUTTON_PULSED_TYPES) ReleaseButton(button.index0); if (button.type & _BUTTON_PULSED_TYPES) ReleaseButton(button.vbutton0);
if (button.type & BUTTON_PULSED_DOUBLE_ACTION_SPLIT) ReleaseButton(button.index1); if (button.type & BUTTON_PULSED_DOUBLE_ACTION_SPLIT) ReleaseButton(button.vbutton1);
} }
} }
@ -139,29 +139,33 @@ void Joystick::Write() {
void Joystick::_UpdateButton(uint8_t button_num) { void Joystick::_UpdateButton(uint8_t button_num) {
Button *button = &_buttons[button_num]; Button *button = &_buttons[button_num];
bool changed = button->bouncer.update(); bool changed = button->bouncer.update();
if (!changed) return;
bool on = button->bouncer.rose();
if (button->inverted) on = button->bouncer.fell();
switch (button->type) { switch (button->type) {
case BUTTON_PASSTHRU: case BUTTON_PASSTHRU:
if (button->bouncer.rose()) PressButton(button->index0); if (on) PressButton(button->vbutton0);
else if (button->bouncer.fell()) ReleaseButton(button->index0); else ReleaseButton(button->vbutton0);
break; break;
case BUTTON_PULSED: case BUTTON_PULSED:
if (button->bouncer.rose()) PressButton(button->index0); if (on) PressButton(button->vbutton0);
break; break;
case BUTTON_PULSED_DOUBLE_ACTION: case BUTTON_PULSED_DOUBLE_ACTION:
if (changed) PressButton(button->index0); PressButton(button->vbutton0);
break; break;
case BUTTON_PULSED_DOUBLE_ACTION_SPLIT: case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
if (button->bouncer.rose()) PressButton(button->index0); if (on) PressButton(button->vbutton0);
else if (button->bouncer.fell()) PressButton(button->index1); else PressButton(button->vbutton1);
break; break;
case BUTTON_LATCHED_MOMENTARY: case BUTTON_LATCHED_MOMENTARY:
if (button->bouncer.rose()) { if (on) {
if (!button->pressed) { if (!button->pressed) {
PressButton(button->index0); PressButton(button->vbutton0);
button->pressed = true; button->pressed = true;
} else { } else {
ReleaseButton(button->index0); ReleaseButton(button->vbutton0);
button->pressed = false; button->pressed = false;
} }
} }

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@ -31,8 +31,8 @@ struct JoyReport {
struct Button { struct Button {
ButtonType type; ButtonType type;
Bounce bouncer; Bounce bouncer;
uint8_t index0; uint8_t vbutton0;
uint8_t index1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT uint8_t vbutton1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
bool pressed = false; // only used by BUTTON_LATCHED_MOMENTARY bool pressed = false; // only used by BUTTON_LATCHED_MOMENTARY
bool inverted = false; // if true, send button press on release and vice versa. bool inverted = false; // if true, send button press on release and vice versa.
}; };
@ -64,7 +64,7 @@ class Joystick {
Button _buttons[JOYSTICK_NUM_BUTTONS]; Button _buttons[JOYSTICK_NUM_BUTTONS];
uint8_t _num_buttons; uint8_t _num_buttons;
uint8_t _last_button_index; // a single physical button can have multiple logical buttons. _last_button_index tracks the number of logical / virtual buttons we have defined. uint8_t _virtual_buttons; // a single user-defined button can have multiple virtual buttons.
bool _have_pulsed_button; bool _have_pulsed_button;
uint8_t _axes[JOYSTICK_NUM_AXES]; uint8_t _axes[JOYSTICK_NUM_AXES];

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@ -0,0 +1,8 @@
TARGET_BOARD=arduino:avr:uno
COM_PORT=/dev/ttyACM0
build:
arduino-cli compile -b ${TARGET_BOARD}
upload:
arduino-cli upload -b ${TARGET_BOARD} -p ${COM_PORT}