Fix compile-time errors, which necessitated some refactoring of the interface.
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@ -7,6 +7,7 @@
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// would require as few as 10 inputs in this scenario, for example. This is just a demo :)
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#include <Joystick.h>
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#include <Mux.h>
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bool debug = false;
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Joystick joystick(debug);
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@ -28,17 +29,17 @@ void setup() {
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joystick.AddButton(A0, BUTTON_PASSTHRU);
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// to get more room for our inputs, we add an 8-bit multiplexer
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uint8_t mux = joystick.AddMux(A1, {A2, A3, A4, A5}, 4);
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uint8_t mux = joystick.AddMux(A1, admux::Pinset(A2, A3, A4, A5), 4);
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// now we can add the rest of the buttons
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joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 1); // the last parameter is which channel/pin the input is attached to on the multiplexer
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joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 2);
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joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 3);
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joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 4);
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joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 5);
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joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 6);
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joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 7);
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joystick.AddButton(A1, BUTTON_PASSTHRU, true, true, mux, 8);
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joystick.AddMuxButton(A1, mux, 0, BUTTON_PASSTHRU);
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joystick.AddMuxButton(A1, mux, 1, BUTTON_PASSTHRU);
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joystick.AddMuxButton(A1, mux, 2, BUTTON_PASSTHRU);
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joystick.AddMuxButton(A1, mux, 3, BUTTON_PASSTHRU);
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joystick.AddMuxButton(A1, mux, 4, BUTTON_PASSTHRU);
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joystick.AddMuxButton(A1, mux, 5, BUTTON_PASSTHRU);
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joystick.AddMuxButton(A1, mux, 6, BUTTON_PASSTHRU);
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joystick.AddMuxButton(A1, mux, 7, BUTTON_PASSTHRU);
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joystick.Init();
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}
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