Rework the joystick code to use the Bounce2 library.
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34
Joystick.cpp
34
Joystick.cpp
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@ -15,11 +15,6 @@ bool operator !=(JoyReport a, JoyReport b){
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return !(a == b);
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}
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uint8_t _InvertSignal(uint8_t signal) {
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if (signal == HIGH) return LOW;
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else return HIGH;
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}
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Joystick::Joystick(bool debug) {
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_debug = debug;
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_num_buttons = 0;
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@ -42,15 +37,13 @@ void Joystick::Init() {
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}
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void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup) {
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if (pullup) pinMode(pin, INPUT_PULLUP);
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else pinMode(pin, INPUT);
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uint8_t mode;
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if (pullup) mode = INPUT_PULLUP;
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else mode = INPUT;
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Button button;
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button.pin = pin;
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button.type = type;
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if (pullup) button.last_state = _InvertSignal(digitalRead(pin));
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else button.last_state = digitalRead(pin);
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button.pullup = pullup;
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button.bouncer.attach(pin, mode);
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_buttons[_num_buttons] = button;
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_num_buttons++;
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@ -79,7 +72,7 @@ void Joystick::Update() {
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JoyReport oldReport = _joyReport;
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for (int i = 0; i < _num_buttons; i++) {
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_UpdateButton(_buttons[i], i);
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_UpdateButton(i);
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}
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for (int i = 0; i < _num_axes; i++) {
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@ -155,21 +148,20 @@ void Joystick::Write() {
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delay(250);
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}
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void Joystick::_UpdateButton(Button& button, uint8_t index) {
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uint8_t value = digitalRead(button.pin);
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// Treat pullup-resistor inputs as basically backwards.
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if (button.pullup) value = _InvertSignal(value);
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void Joystick::_UpdateButton(uint8_t index) {
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Button button = _buttons[index];
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bool changed = button.debouncer.update();
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switch (button.type) {
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case BUTTON_LATCHED:
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if (value == HIGH && button.last_state != HIGH) PressButton(index);
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else if (value == LOW && button.last_state != LOW) ReleaseButton(index);
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if (button.debouncer.rose()) PressButton(index);
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else if (button.debouncer.fell()) ReleaseButton(index);
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break;
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case BUTTON_PULSED:
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if (value == HIGH && button.last_state == LOW) PressButton(index);
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if button.debouncer.rose() PressButton(index);
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break;
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case BUTTON_PULSED_DOUBLE_ACTION:
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if (value != button.last_state) PressButton(index);
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if (changed) PressButton(index);
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break;
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default:
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if (_debug) {
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@ -177,8 +169,6 @@ void Joystick::_UpdateButton(Button& button, uint8_t index) {
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Serial.println(button.type);
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}
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}
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button.last_state = value;
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}
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void Joystick::_UpdateAxis(uint8_t index) {
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@ -2,6 +2,7 @@
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#define _JOYSTICK_H_
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#include <Arduino.h>
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#include <Bounce2.h>
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// If you're using the arduino-big-joystick firmware, these numbers can't be
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// changed. If you're writing your own Report Descriptor, tune these to match by
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@ -26,10 +27,8 @@ struct JoyReport {
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};
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struct Button {
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uint8_t pin;
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ButtonType type;
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uint8_t last_state;
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bool pullup;
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Bounce bouncher;
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};
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bool operator ==(JoyReport a, JoyReport b);
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@ -54,7 +53,7 @@ class Joystick {
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private:
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void _ReleasePulsedButtons();
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void _UpdateButton(Button& button, uint8_t index);
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void _UpdateButton(uint8_t index);
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void _UpdateAxis(uint8_t index);
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Button _buttons[JOYSTICK_NUM_BUTTONS];
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@ -1,7 +1,6 @@
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This is a simple library that builds and sends USB HID Joystick reports.
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This is a library that builds and sends USB HID Joystick reports, making it easy to build USB Joysticks with Arduino.
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This requires that your Arduino's USB communication chip be programmed
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with the arduino-big-joystick firmware (or similar).
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See <https://github.com/harlequin-tech/arduino-usb> for more info.
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Dependencies:
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* Your Arduino's USB communication chip be programmed with the arduino-big-joystick firmware (or similar). See <https://github.com/harlequin-tech/arduino-usb> for more info.
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* The Bounce2 library, available at <https://github.com/thomasfredericks/Bounce2>.
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