Add analog_only option, though this is a stub for now.
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@ -38,7 +38,9 @@ class Joystick {
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// Button types are documented in the ButtonType enum.
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// If `pullup` is true, your button should connect the pin to ground. (also be sure that your board supports INPUT_PULLUP on that pin)
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// If `pullup` is false, your button should connect the pin to VCC.
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void AddButton(uint8_t pin, ButtonType type, bool pullup=true, Mux* mux=NULL);
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// Setting `analogOnly` to true indicates your button *must* be read with analog code, such as the A6 and A7 pins
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// on the Arduino Nano.
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void AddButton(uint8_t pin, ButtonType type, bool pullup=true, Mux* mux=NULL, bool analog_only=false);
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// Add a rotary encoder. ENCODER button types allow you to treat an encoder as a momentary button or an axis (TODO)
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void AddEncoder(uint8_t pin1, uint8_t pin2, ButtonType type);
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@ -50,7 +52,6 @@ class Joystick {
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// These members should not be used by end users; todo: remember how friend classes work
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void PressButton(uint8_t button);
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void ReleaseButton(uint8_t button);
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bool _debug;
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private:
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void SetAxis(uint8_t axis, int16_t value);
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@ -69,6 +70,8 @@ class Joystick {
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uint8_t _num_axes;
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JoyReport _joyReport;
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bool _debug;
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};
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#endif
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