Merge pull request 'Add new button type, clean up pull-up resistor logic.' (#1) from new-button-behaviors into main
Reviewed-on: https://git.annabunch.es/annabunches/arduino-joystick/pulls/1
This commit is contained in:
commit
da37d16da7
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
*.elf
|
||||||
|
*.hex
|
59
Joystick.cpp
59
Joystick.cpp
|
@ -17,16 +17,13 @@ bool operator !=(JoyReport a, JoyReport b){
|
||||||
|
|
||||||
Joystick::Joystick(bool debug) {
|
Joystick::Joystick(bool debug) {
|
||||||
_debug = debug;
|
_debug = debug;
|
||||||
_num_buttons = 0;
|
_virtual_buttons = 0;
|
||||||
_num_axes = 0;
|
_num_axes = 0;
|
||||||
_have_pulsed_button = false;
|
_have_pulsed_button = false;
|
||||||
|
|
||||||
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
|
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
|
||||||
_joyReport.axis[i] = 0;
|
_joyReport.axis[i] = 0;
|
||||||
}
|
}
|
||||||
for (uint8_t i=0; i < JOYSTICK_NUM_BYTES; i++) {
|
|
||||||
_joyReport.button[i] = 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Joystick::Init() {
|
void Joystick::Init() {
|
||||||
|
@ -41,10 +38,23 @@ void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup) {
|
||||||
|
|
||||||
Button button;
|
Button button;
|
||||||
button.type = type;
|
button.type = type;
|
||||||
|
button.inverted = pullup;
|
||||||
button.bouncer.attach(pin, mode);
|
button.bouncer.attach(pin, mode);
|
||||||
|
uint8_t increment = 1;
|
||||||
|
button.vbutton0 = _virtual_buttons;
|
||||||
|
|
||||||
|
if (type == BUTTON_PULSED_DOUBLE_ACTION_SPLIT) {
|
||||||
|
increment = 2;
|
||||||
|
button.vbutton1 = _virtual_buttons + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_virtual_buttons + increment > JOYSTICK_NUM_BUTTONS) {
|
||||||
|
// todo: fail here
|
||||||
|
}
|
||||||
|
|
||||||
_buttons[_num_buttons] = button;
|
_buttons[_num_buttons] = button;
|
||||||
_num_buttons++;
|
_num_buttons++;
|
||||||
|
_virtual_buttons += increment;
|
||||||
|
|
||||||
if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
|
if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
|
||||||
}
|
}
|
||||||
|
@ -57,11 +67,11 @@ void Joystick::AddAxis(uint8_t pin) {
|
||||||
void Joystick::Update() {
|
void Joystick::Update() {
|
||||||
JoyReport oldReport = _joyReport;
|
JoyReport oldReport = _joyReport;
|
||||||
|
|
||||||
for (int i = 0; i < _num_buttons; i++) {
|
for (uint8_t i = 0; i < _num_buttons; i++) {
|
||||||
_UpdateButton(i);
|
_UpdateButton(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < _num_axes; i++) {
|
for (uint8_t i = 0; i < _num_axes; i++) {
|
||||||
_UpdateAxis(i);
|
_UpdateAxis(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -101,7 +111,9 @@ void Joystick::ReleaseAllButtons() {
|
||||||
|
|
||||||
void Joystick::_ReleasePulsedButtons() {
|
void Joystick::_ReleasePulsedButtons() {
|
||||||
for (uint8_t i = 0; i < _num_buttons; i++ ) {
|
for (uint8_t i = 0; i < _num_buttons; i++ ) {
|
||||||
if (_buttons[i].type & _BUTTON_PULSED_TYPES) ReleaseButton(i);
|
Button button = _buttons[i];
|
||||||
|
if (button.type & _BUTTON_PULSED_TYPES) ReleaseButton(button.vbutton0);
|
||||||
|
if (button.type & BUTTON_PULSED_DOUBLE_ACTION_SPLIT) ReleaseButton(button.vbutton1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -124,20 +136,39 @@ void Joystick::Write() {
|
||||||
delay(250);
|
delay(250);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Joystick::_UpdateButton(uint8_t index) {
|
void Joystick::_UpdateButton(uint8_t button_num) {
|
||||||
Button* button = &_buttons[index];
|
Button *button = &_buttons[button_num];
|
||||||
bool changed = button->bouncer.update();
|
bool changed = button->bouncer.update();
|
||||||
|
if (!changed) return;
|
||||||
|
|
||||||
|
bool on = button->bouncer.rose();
|
||||||
|
if (button->inverted) on = button->bouncer.fell();
|
||||||
|
|
||||||
switch (button->type) {
|
switch (button->type) {
|
||||||
case BUTTON_LATCHED:
|
case BUTTON_PASSTHRU:
|
||||||
if (button->bouncer.rose()) PressButton(index);
|
if (on) PressButton(button->vbutton0);
|
||||||
else if (button->bouncer.fell()) ReleaseButton(index);
|
else ReleaseButton(button->vbutton0);
|
||||||
break;
|
break;
|
||||||
case BUTTON_PULSED:
|
case BUTTON_PULSED:
|
||||||
if (button->bouncer.rose()) PressButton(index);
|
if (on) PressButton(button->vbutton0);
|
||||||
break;
|
break;
|
||||||
case BUTTON_PULSED_DOUBLE_ACTION:
|
case BUTTON_PULSED_DOUBLE_ACTION:
|
||||||
if (changed) PressButton(index);
|
PressButton(button->vbutton0);
|
||||||
|
break;
|
||||||
|
case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
|
||||||
|
if (on) PressButton(button->vbutton0);
|
||||||
|
else PressButton(button->vbutton1);
|
||||||
|
break;
|
||||||
|
case BUTTON_LATCHED_MOMENTARY:
|
||||||
|
if (on) {
|
||||||
|
if (!button->pressed) {
|
||||||
|
PressButton(button->vbutton0);
|
||||||
|
button->pressed = true;
|
||||||
|
} else {
|
||||||
|
ReleaseButton(button->vbutton0);
|
||||||
|
button->pressed = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if (_debug) {
|
if (_debug) {
|
||||||
|
|
19
Joystick.h
19
Joystick.h
|
@ -16,9 +16,11 @@
|
||||||
#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
|
#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
|
||||||
|
|
||||||
enum ButtonType {
|
enum ButtonType {
|
||||||
BUTTON_LATCHED = 0x1,
|
BUTTON_PASSTHRU = 0x1, // always use the (debounced) absolute state of the input
|
||||||
BUTTON_PULSED = 0x2,
|
BUTTON_PULSED = 0x2, // on button press, send an on signal followed immediately by an off signal.
|
||||||
BUTTON_PULSED_DOUBLE_ACTION = 0x4
|
BUTTON_PULSED_DOUBLE_ACTION = 0x4, // Send a button press twice - once for press and once for release.
|
||||||
|
BUTTON_PULSED_DOUBLE_ACTION_SPLIT = 0x8, // Send two separate button presses - one button on press, another on release.
|
||||||
|
BUTTON_LATCHED_MOMENTARY = 0x10
|
||||||
};
|
};
|
||||||
|
|
||||||
struct JoyReport {
|
struct JoyReport {
|
||||||
|
@ -29,6 +31,10 @@ struct JoyReport {
|
||||||
struct Button {
|
struct Button {
|
||||||
ButtonType type;
|
ButtonType type;
|
||||||
Bounce bouncer;
|
Bounce bouncer;
|
||||||
|
uint8_t vbutton0;
|
||||||
|
uint8_t vbutton1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
|
||||||
|
bool pressed = false; // only used by BUTTON_LATCHED_MOMENTARY
|
||||||
|
bool inverted = false; // if true, send button press on release and vice versa.
|
||||||
};
|
};
|
||||||
|
|
||||||
bool operator ==(JoyReport a, JoyReport b);
|
bool operator ==(JoyReport a, JoyReport b);
|
||||||
|
@ -40,10 +46,10 @@ class Joystick {
|
||||||
void Init();
|
void Init();
|
||||||
void Update();
|
void Update();
|
||||||
|
|
||||||
void AddButton(uint8_t pin, ButtonType type, bool pullup=false);
|
void AddButton(uint8_t pin, ButtonType type, bool pullup=true);
|
||||||
void AddAxis(uint8_t pin); // Axes don't actually work yet!
|
void AddAxis(uint8_t pin); // Axes don't actually work yet!
|
||||||
|
|
||||||
// These functions are deprecated and may become private in a future
|
// Public access to these functions is deprecated and they may become private in a future
|
||||||
// version. Prefer the above API instead.
|
// version. Prefer the above API instead.
|
||||||
void SetAxis(uint8_t axis, int16_t value);
|
void SetAxis(uint8_t axis, int16_t value);
|
||||||
void PressButton(uint8_t button);
|
void PressButton(uint8_t button);
|
||||||
|
@ -58,6 +64,7 @@ class Joystick {
|
||||||
|
|
||||||
Button _buttons[JOYSTICK_NUM_BUTTONS];
|
Button _buttons[JOYSTICK_NUM_BUTTONS];
|
||||||
uint8_t _num_buttons;
|
uint8_t _num_buttons;
|
||||||
|
uint8_t _virtual_buttons; // a single user-defined button can have multiple virtual buttons.
|
||||||
bool _have_pulsed_button;
|
bool _have_pulsed_button;
|
||||||
|
|
||||||
uint8_t _axes[JOYSTICK_NUM_AXES];
|
uint8_t _axes[JOYSTICK_NUM_AXES];
|
||||||
|
@ -68,6 +75,6 @@ class Joystick {
|
||||||
};
|
};
|
||||||
|
|
||||||
// Internal use only.
|
// Internal use only.
|
||||||
#define _BUTTON_PULSED_TYPES (BUTTON_PULSED | BUTTON_PULSED_DOUBLE_ACTION)
|
#define _BUTTON_PULSED_TYPES (BUTTON_PULSED | BUTTON_PULSED_DOUBLE_ACTION | BUTTON_PULSED_DOUBLE_ACTION_SPLIT)
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
This is a library that builds and sends USB HID Joystick reports, making it easy to build USB Joysticks with Arduino.
|
This is a library that builds and sends USB HID Joystick reports, making it easy to build USB Joysticks with Arduino.
|
||||||
|
|
||||||
## Dependencies
|
## Dependencies
|
||||||
* Your Arduino's USB communication chip be programmed with the arduino-big-joystick firmware (or similar). See <https://github.com/harlequin-tech/arduino-usb> for more info.
|
* Your Arduino's USB communication chip must be programmed with the arduino-big-joystick firmware (or similar). See <https://github.com/harlequin-tech/arduino-usb> for more info.
|
||||||
* The Bounce2 library, available at <https://github.com/thomasfredericks/Bounce2>.
|
* The Bounce2 library, available at <https://github.com/thomasfredericks/Bounce2>.
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
|
|
8
examples/type_test/Makefile
Normal file
8
examples/type_test/Makefile
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
TARGET_BOARD=arduino:avr:uno
|
||||||
|
COM_PORT=/dev/ttyACM0
|
||||||
|
|
||||||
|
build:
|
||||||
|
arduino-cli compile -b ${TARGET_BOARD}
|
||||||
|
|
||||||
|
upload:
|
||||||
|
arduino-cli upload -b ${TARGET_BOARD} -p ${COM_PORT}
|
22
examples/type_test/type_test.ino
Normal file
22
examples/type_test/type_test.ino
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
// An example sketch using the joystick library.
|
||||||
|
// In this example, we have 3 toggle switches and 2 momentary pushbuttons.
|
||||||
|
// Each button is configured in a different one of the available behaviors.
|
||||||
|
|
||||||
|
#include <Bounce2.h>
|
||||||
|
#include <Joystick.h>
|
||||||
|
|
||||||
|
bool debug = false;
|
||||||
|
Joystick joystick(debug);
|
||||||
|
|
||||||
|
void setup() {
|
||||||
|
joystick.AddButton(9, BUTTON_PASSTHRU);
|
||||||
|
joystick.AddButton(10, BUTTON_LATCHED_MOMENTARY);
|
||||||
|
joystick.AddButton(11, BUTTON_PULSED);
|
||||||
|
joystick.AddButton(12, BUTTON_PULSED_DOUBLE_ACTION);
|
||||||
|
joystick.AddButton(13, BUTTON_PULSED_DOUBLE_ACTION_SPLIT);
|
||||||
|
joystick.Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
void loop() {
|
||||||
|
joystick.Update();
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user