Add new (stubbed) API that simplifies use of the joystick library.
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12
Joystick.cpp
12
Joystick.cpp
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@ -19,6 +19,18 @@ void Joystick::Init() {
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if (_debug) Serial.println("DEBUG: Joystick library initialized.");
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if (_debug) Serial.println("DEBUG: Joystick library initialized.");
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}
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}
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void Joystick::AddButton(uint8_t pin, ButtonType type) {
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// stub
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}
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void Joystick::AddAxis(uint8_t pin) {
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// stub
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}
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void Joystick::Update() {
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// stub
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}
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void Joystick::SetAxis(uint8_t axis, int16_t value) {
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void Joystick::SetAxis(uint8_t axis, int16_t value) {
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if (axis >= JOYSTICK_NUM_AXES) return;
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if (axis >= JOYSTICK_NUM_AXES) return;
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_joyReport.axis[axis] = value;
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_joyReport.axis[axis] = value;
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29
Joystick.h
29
Joystick.h
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@ -4,13 +4,22 @@
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#include <Arduino.h>
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#include <Arduino.h>
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// If you're using the arduino-big-joystick firmware, these numbers can't be
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// If you're using the arduino-big-joystick firmware, these numbers can't be
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// changed. If you're writing your own Report Descriptor, tune these to match.
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// changed. If you're writing your own Report Descriptor, tune these to match by
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// TODO: Pass these in to the constructor, with the same caveats. Shouldn't need
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// defining them *before* you include Joystick.h.
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// to edit the header file to make something work in a library. :(
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#ifndef JOYSTICK_NUM_AXES
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#define JOYSTICK_NUM_AXES 8
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#define JOYSTICK_NUM_AXES 8
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#endif
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#ifndef JOYSTICK_NUM_BUTTONS
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#define JOYSTICK_NUM_BUTTONS 40
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#define JOYSTICK_NUM_BUTTONS 40
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#endif
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#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
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#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
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enum ButtonType {
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BUTTON_MAINTAINED,
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BUTTON_PULSED,
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BUTTON_PULSED_DOUBLE_ACTION
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};
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typedef struct JoyReport {
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typedef struct JoyReport {
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int16_t axis[JOYSTICK_NUM_AXES];
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int16_t axis[JOYSTICK_NUM_AXES];
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uint8_t button[JOYSTICK_NUM_BYTES];
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uint8_t button[JOYSTICK_NUM_BYTES];
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@ -20,18 +29,24 @@ class Joystick {
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public:
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public:
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Joystick(bool debug=false);
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Joystick(bool debug=false);
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void Init();
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void Init();
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void Update();
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void AddButton(uint8_t pin, ButtonType type);
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void AddAxis(uint8_t pin);
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// These functions are deprecated and may become private in a future
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// version. Prefer the above API instead.
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void SetAxis(uint8_t axis, int16_t value);
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void SetAxis(uint8_t axis, int16_t value);
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void PressButton(uint8_t button);
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void PressButton(uint8_t button);
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void ReleaseButton(uint8_t button);
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void ReleaseButton(uint8_t button);
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void ReleaseAllButtons();
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void ReleaseAllButtons();
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// This actually sends the commands. You *must* call this for the
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// joystick to do anything!
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void Write();
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void Write();
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private:
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private:
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struct {
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} _buttons[JOYSTICK_NUM_BUTTONS];
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uint8_t _num_buttons;
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JoyReport _joyReport;
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JoyReport _joyReport;
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bool _debug;
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bool _debug;
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};
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};
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