Add new behavior for a button that sends separate keypresses on press and release. This required a refactor of the button abstraction as well.
This commit is contained in:
50
Joystick.cpp
50
Joystick.cpp
@ -1,5 +1,8 @@
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#include "Joystick.h"
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#include <Arduino.h>
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#include <list>
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using std::list;
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bool operator ==(JoyReport a, JoyReport b){
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
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@ -17,16 +20,13 @@ bool operator !=(JoyReport a, JoyReport b){
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Joystick::Joystick(bool debug) {
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_debug = debug;
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_num_buttons = 0;
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_last_button_index = 0;
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_num_axes = 0;
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_have_pulsed_button = false;
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
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_joyReport.axis[i] = 0;
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}
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for (uint8_t i=0; i < JOYSTICK_NUM_BYTES; i++) {
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_joyReport.button[i] = 0;
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}
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}
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void Joystick::Init() {
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@ -42,9 +42,21 @@ void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup) {
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Button button;
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button.type = type;
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button.bouncer.attach(pin, mode);
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uint8_t index = _last_button_index + 1;
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uint8_t increment = 1;
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button.index0 = index;
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_buttons[_num_buttons] = button;
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_num_buttons++;
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if (type == BUTTON_PULSED_DOUBLE_ACTION_SPLIT) {
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increment = 2;
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button.index1 = index + 1;
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}
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if (_last_button_index + increment > JOYSTICK_NUM_BUTTONS) {
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// todo: fail here
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}
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_buttons.push_back(button);
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last_button_index += increment;
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if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
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}
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@ -57,8 +69,8 @@ void Joystick::AddAxis(uint8_t pin) {
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void Joystick::Update() {
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JoyReport oldReport = _joyReport;
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for (int i = 0; i < _num_buttons; i++) {
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_UpdateButton(i);
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for (list<Button>::iterator cursor = _buttons.begin(); cursor != _buttons.end(); cursor++) {
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_UpdateButton(*cursor);
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}
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for (int i = 0; i < _num_axes; i++) {
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@ -100,8 +112,9 @@ void Joystick::ReleaseAllButtons() {
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}
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void Joystick::_ReleasePulsedButtons() {
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for (uint8_t i = 0; i < _num_buttons; i++) {
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if (_buttons[i].type & _BUTTON_PULSED_TYPES) ReleaseButton(i);
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for (list<Button>::iterator i = _buttons.begin(); i != buttons.end(); i++) {
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if (i->type & _BUTTON_PULSED_TYPES) ReleaseButton(i->index0);
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if (i->type & BUTTON_PULSED_DOUBLE_ACTION_SPLIT) ReleaseButton(i->index1);
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}
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}
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@ -124,20 +137,23 @@ void Joystick::Write() {
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delay(250);
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}
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void Joystick::_UpdateButton(uint8_t index) {
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Button* button = &_buttons[index];
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void Joystick::_UpdateButton(Button* button) {
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bool changed = button->bouncer.update();
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switch (button->type) {
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case BUTTON_LATCHED:
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if (button->bouncer.rose()) PressButton(index);
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else if (button->bouncer.fell()) ReleaseButton(index);
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case BUTTON_PASSTHRU:
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if (button->bouncer.rose()) PressButton(button->index0);
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else if (button->bouncer.fell()) ReleaseButton(button->index0);
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break;
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case BUTTON_PULSED:
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if (button->bouncer.rose()) PressButton(index);
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if (button->bouncer.rose()) PressButton(button->index0);
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break;
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case BUTTON_PULSED_DOUBLE_ACTION:
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if (changed) PressButton(index);
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if (changed) PressButton(button->index0);
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break;
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case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
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if (button->bouncer.rose()) PressButton(button->index0);
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else if (button->bouncer.fell()) PressButton(button->index1);
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break;
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default:
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if (_debug) {
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