Add a slightly more complex example that uses every button type.

This commit is contained in:
2015-11-12 00:31:09 -05:00
parent 763e55d518
commit 97056ddee6
3 changed files with 25 additions and 2 deletions

View File

@ -163,7 +163,7 @@ void Joystick::_UpdateButton(Button& button, uint8_t index) {
if (button.pullup) value = _InvertSignal(value);
switch (button.type) {
case BUTTON_MAINTAINED:
case BUTTON_LATCHED:
if (value == HIGH) PressButton(index);
else ReleaseButton(index);
break;