Add BUTTON_LATCHED_MOMENTARY type, to allow a pushbutton to mimic the behavior of a toggle switch.
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@ -22,7 +22,8 @@ enum ButtonType {
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BUTTON_PASSTHRU = 0x1, // always use the (debounced) absolute state of the input
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BUTTON_PULSED = 0x2, // on button press, send an on signal followed immediately by an off signal.
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BUTTON_PULSED_DOUBLE_ACTION = 0x4, // Send a button press twice - once for press and once for release.
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BUTTON_PULSED_DOUBLE_ACTION_SPLIT = 0x8 // Send two separate button presses - one button on press, another on release.
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BUTTON_PULSED_DOUBLE_ACTION_SPLIT = 0x8, // Send two separate button presses - one button on press, another on release.
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BUTTON_LATCHED_MOMENTARY = 0x10
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};
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struct JoyReport {
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@ -34,7 +35,8 @@ struct Button {
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ButtonType type;
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Bounce bouncer;
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uint8_t index0;
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uint8_t index1;
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uint8_t index1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
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bool pressed = false; // only used by BUTTON_LATCHED_MOMENTARY
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bool inverted = false; // if true, send button press on release and vice versa.
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};
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