Rework example code, fix bugs and get to compiling state. Also introduce missing logic for the Matrix code to keep track of what column is active.
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// This is the same 5-toggle-switch example from switch_panel.ino, using the
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// new API. So much easier!
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#include <Bounce2.h>
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#include <Joystick.h>
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Joystick joystick;
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void setup() {
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pinMode(13, OUTPUT);
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digitalWrite(13, LOW);
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joystick.Init();
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joystick.AddButton(2, BUTTON_PULSED_DOUBLE_ACTION, true);
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joystick.AddButton(3, BUTTON_PULSED_DOUBLE_ACTION, true);
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joystick.AddButton(4, BUTTON_PULSED_DOUBLE_ACTION, true);
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joystick.AddButton(5, BUTTON_PULSED_DOUBLE_ACTION, true);
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joystick.AddButton(6, BUTTON_PULSED_DOUBLE_ACTION, true);
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}
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void loop () {
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joystick.Update();
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}
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