Rework example code, fix bugs and get to compiling state. Also introduce missing logic for the Matrix code to keep track of what column is active.

This commit is contained in:
2021-11-22 20:10:08 +00:00
parent 8ebc1a5523
commit 690afdbce5
18 changed files with 194 additions and 26 deletions

View File

@ -0,0 +1,59 @@
// An example sketch using the joystick library.
// In this example, we have 5 toggle switches that are configured
// as double-action pulsed buttons - that is, whenever they are toggled, they
// emit a short button press.
//
// This example uses the *old* Joystick API. You should strongly prefer the
// other, better examples in this directory!
#include <Bounce2.h>
#include <Joystick.h>
bool debug = false;
Joystick joystick(debug);
// Number of connected buttons.
int num_buttons = 5;
// Last known state of each pin.
int states[10] = {-1, -1, LOW, LOW, LOW, LOW, LOW, LOW, LOW, LOW};
void parsePins(bool init=false) {
// Input: figure out which pins have changed.
bool something_pressed = false;
for (int i = 2; i < 2 + num_buttons; i++) {
int newstate = digitalRead(i);
if (newstate != states[i]) {
states[i] = newstate;
if (!init) {
joystick.PressButton(i-2);
something_pressed = true;
}
}
}
// Output: Actually press the appropriate buttons, wait, then clear them all.
if (something_pressed) {
joystick.Write();
joystick.ReleaseAllButtons();
joystick.Write();
}
}
void InitInputs() {
for (int i = 2; i < 2 + num_buttons; i++) {
pinMode(i, INPUT_PULLUP);
}
parsePins(true);
}
void setup() {
pinMode(13, OUTPUT);
digitalWrite(13, LOW);
joystick.Init();
InitInputs();
}
void loop() {
parsePins();
if (debug) delay(900);
}