Rework example code, fix bugs and get to compiling state. Also introduce missing logic for the Matrix code to keep track of what column is active.
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example/obsolete/full/Makefile
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example/obsolete/full/Makefile
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TARGET_BOARD=arduino:avr:uno
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COM_PORT=/dev/ttyACM0
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build:
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arduino-cli compile -b ${TARGET_BOARD}
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upload:
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arduino-cli upload -b ${TARGET_BOARD} -p ${COM_PORT}
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40
example/obsolete/full/full.ino
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example/obsolete/full/full.ino
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// An example sketch using the joystick library.
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// This example includes every possible feature of the library.
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// It assumes an Arduino Nano and a 16-channel multiplexer.
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#include <Joystick.h>
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#include <Mux.h>
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using namespace admux;
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bool debug = false;
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Joystick joystick(debug);
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void setup() {
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joystick.AddButton(2, BUTTON_PASSTHRU); // this button will always transfer its current literal state to the computer
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joystick.AddButton(3, BUTTON_LATCHED_MOMENTARY); // this button will start sending a buttonpress on one push, and keep it "held down" until it is pushed again.
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joystick.AddButton(4, BUTTON_PULSED); // this button will send a buttonpress very briefly every time it is activated. Good for a toggle switch that shouldn't be "latched" in practice.
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joystick.AddButton(5, BUTTON_PULSED_DOUBLE_ACTION); // like the above, but it sends its button press when toggled on *and* when toggled off
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joystick.AddButton(6, BUTTON_PULSED_DOUBLE_ACTION_SPLIT); // again, similar to the above, but it sends two *different* button presses - 'on' will be one button, 'off' another.
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joystick.AddEncoder(7, 8, ENCODER_PULSED_SPLIT); // a rotary encoder that will send 2 different buttonpresses - one when the encoder is turned clockwise, another when it is turned counterclockwise.
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Pinset addr_pins = Pinset(10, 11, 12, 13);
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uint8_t mux_id = joystick.AddMux(9, addr_pins);
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Mux* mux = new Mux(Pin(9, INPUT_PULLUP, PinType::Digital), Pinset(10, 11, 12, 13));
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joystick.AddButton(0, BUTTON_PASSTHRU, true, mux);
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// start up serial communication
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joystick.Init();
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}
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void loop() {
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// check all the button states and send any changes
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joystick.Update();
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}
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