Update documentation.

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Anna Rose 2021-11-24 06:04:21 +00:00
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@ -12,18 +12,22 @@ This is a library that builds and sends USB HID Joystick reports, making it easy
arduino-cli lib install "Analog-Digital Multiplexers" arduino-cli lib install "Analog-Digital Multiplexers"
2. Put the arduino-joystick directory into your Arduino libraries directory. 2. Put the arduino-joystick directory into your Arduino libraries directory.
## Compiling and running the example code via SimulIDE
1. Run `make` from the `example` directory.
2. Load `example.simu` in SimulIDE.
3. Right-click on the Arduino component, and click "load firmware". Select the `.hex` file created in the `example/` directory.
4. Click the red `Power Circuit` icon at the top of the SimulIDE window.
## Usage ## Usage
1. In your arduino sketch, add the includes: 1. In your arduino sketch, add the include:
#include <Joystick.h> #include <Joystick.h>
2. Create a Joystick object: 2. Create a Joystick object:
Joystick joystick(true); Joystick joystick(true);
3. Add buttons and axes in setup() with Joystick::AddButton(), and call Joystick::Update() in loop(). 3. Add buttons and axes in `setup()` with the `Add*` functions from `Joystick.h`. Call `joystick.Update()` in your `loop()` function. Also call `joystick.Init()` during `setup()`.
4. Upload the sketch, connect to the serial monitor (at 115200 baud) and test the buttons. 4. Upload the sketch, connect to the serial monitor (at 115200 baud) and test the buttons.
5. Set the joystick's `debug` parameter to `false` and re-upload the sketch. The arduino will NOT work in joystick mode with debug set to `true`! 5. Set the joystick's `debug` parameter to `false` and re-upload the sketch. The arduino will NOT work in joystick mode with debug set to `true`!
6. Flash the `arduino-big-joystick` firmware onto the USB Controller. 6. Flash the `arduino-big-joystick` firmware onto the USB Controller.
### Advanced usage: multiplexers ### Advanced usage: multiplexers, matrices
If you need more buttons than your board has pins, multiplexers (such as [this one](https://www.sparkfun.com/products/13906) and [this one](https://www.sparkfun.com/products/9056)) are a popular solution. This library supports multiplexers! To use them, you need to do some extra work. If you need more buttons than your board has pins, this library supports keyboard-style scan matrices as well as multiplexers. **(FIXME: multiplexers aren't working yet)** See the example sketch in the `example/` directory for usage details. Note that, for matrices, the *rows* are the inputs that will be read, and the *columns* are the outputs that will sink the current. Current should flow (via diodes) from the rows to the columns. See the `example.simu` SimulIDE file for an example circuit.
Call the `AddMux()` method and pass it the pins the multiplexer is connected to. You'll need to `#include <Mux.h>` to access `admux::Pinset`. `AddMux()` will return a `mux_id` for subsequently passing to `AddButton()`. The `pin` parameter for all multiplexed buttons should be the same as the multiplexer's `signal_pin`.