Update documentation.
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Readme.md
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Readme.md
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@ -12,18 +12,22 @@ This is a library that builds and sends USB HID Joystick reports, making it easy
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arduino-cli lib install "Analog-Digital Multiplexers"
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2. Put the arduino-joystick directory into your Arduino libraries directory.
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## Compiling and running the example code via SimulIDE
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1. Run `make` from the `example` directory.
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2. Load `example.simu` in SimulIDE.
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3. Right-click on the Arduino component, and click "load firmware". Select the `.hex` file created in the `example/` directory.
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4. Click the red `Power Circuit` icon at the top of the SimulIDE window.
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## Usage
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1. In your arduino sketch, add the includes:
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1. In your arduino sketch, add the include:
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#include <Joystick.h>
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2. Create a Joystick object:
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Joystick joystick(true);
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3. Add buttons and axes in setup() with Joystick::AddButton(), and call Joystick::Update() in loop().
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3. Add buttons and axes in `setup()` with the `Add*` functions from `Joystick.h`. Call `joystick.Update()` in your `loop()` function. Also call `joystick.Init()` during `setup()`.
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4. Upload the sketch, connect to the serial monitor (at 115200 baud) and test the buttons.
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5. Set the joystick's `debug` parameter to `false` and re-upload the sketch. The arduino will NOT work in joystick mode with debug set to `true`!
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6. Flash the `arduino-big-joystick` firmware onto the USB Controller.
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### Advanced usage: multiplexers
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### Advanced usage: multiplexers, matrices
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If you need more buttons than your board has pins, multiplexers (such as [this one](https://www.sparkfun.com/products/13906) and [this one](https://www.sparkfun.com/products/9056)) are a popular solution. This library supports multiplexers! To use them, you need to do some extra work.
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Call the `AddMux()` method and pass it the pins the multiplexer is connected to. You'll need to `#include <Mux.h>` to access `admux::Pinset`. `AddMux()` will return a `mux_id` for subsequently passing to `AddButton()`. The `pin` parameter for all multiplexed buttons should be the same as the multiplexer's `signal_pin`.
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If you need more buttons than your board has pins, this library supports keyboard-style scan matrices as well as multiplexers. **(FIXME: multiplexers aren't working yet)** See the example sketch in the `example/` directory for usage details. Note that, for matrices, the *rows* are the inputs that will be read, and the *columns* are the outputs that will sink the current. Current should flow (via diodes) from the rows to the columns. See the `example.simu` SimulIDE file for an example circuit.
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