Rename variables for clarity, fix enumeration bug.
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@ -31,8 +31,8 @@ struct JoyReport {
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struct Button {
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ButtonType type;
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Bounce bouncer;
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uint8_t index0;
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uint8_t index1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
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uint8_t vbutton0;
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uint8_t vbutton1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
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bool pressed = false; // only used by BUTTON_LATCHED_MOMENTARY
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bool inverted = false; // if true, send button press on release and vice versa.
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};
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@ -64,7 +64,7 @@ class Joystick {
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Button _buttons[JOYSTICK_NUM_BUTTONS];
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uint8_t _num_buttons;
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uint8_t _last_button_index; // a single physical button can have multiple logical buttons. _last_button_index tracks the number of logical / virtual buttons we have defined.
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uint8_t _virtual_buttons; // a single user-defined button can have multiple virtual buttons.
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bool _have_pulsed_button;
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uint8_t _axes[JOYSTICK_NUM_AXES];
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