For pulsed buttons, implement per-button 'timers' that independently end the pulse instead of having a 250ms delay between every single update...

This commit is contained in:
Anna Rose 2021-11-13 22:48:12 +00:00
parent 3b69b7e960
commit 1a4916fd0e
4 changed files with 43 additions and 25 deletions

View File

@ -81,6 +81,8 @@ bool LatchedButton::Update(Joystick* js) {
PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, bool split, bool pullup, Mux* mux, bool analog_only) : SwitchButton(pin, vbutton, pullup, mux, analog_only) {
this->release_time1 = 0;
this->release_time2 = 0;
if (double_action) {
if (split) {
this->type = BUTTON_PULSED_DOUBLE_ACTION_SPLIT;
@ -94,6 +96,16 @@ PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, boo
}
bool PulsedButton::Update(Joystick* js) {
if (release_time1 != 0 && millis() >= release_time1) {
js->ReleaseButton(vbutton);
release_time1 = 0;
}
if (release_time2 != 0 && millis() >= release_time2) {
js->ReleaseButton(vbutton2);
release_time2 = 0;
}
if (!BouncerUpdate()) return false;
switch(type) {
@ -102,10 +114,17 @@ bool PulsedButton::Update(Joystick* js) {
break;
case BUTTON_PULSED_DOUBLE_ACTION:
js->PressButton(vbutton);
release_time1 = millis() + 250;
break;
case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
if (On()) js->PressButton(vbutton);
else js->PressButton(vbutton2);
if (On()) {
js->PressButton(vbutton);
release_time1 = millis() + 250;
}
else {
js->PressButton(vbutton2);
release_time2 = millis() + 250;
}
break;
}
@ -124,18 +143,32 @@ EncoderButton::EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton) : Butt
this->vbutton2 = vbutton + 1;
this->encoder = new Encoder(pin1, pin2);
this->last_value = encoder->read();
this->release_time1 = 0;
this->release_time2 = 0;
}
bool EncoderButton::Update(Joystick* js) {
if (release_time1 != 0 && millis() >= release_time1) {
js->ReleaseButton(vbutton);
release_time1 = 0;
}
if (release_time2 != 0 && millis() >= release_time2) {
js->ReleaseButton(vbutton2);
release_time2 = 0;
}
bool changed = false;
long new_value = encoder->read();
if (new_value > last_value) {
js->PressButton(vbutton);
changed = true;
release_time1 = millis() + 250;
}
else if (new_value < last_value) {
js->PressButton(vbutton2);
changed = true;
release_time2 = millis() + 250;
}
last_value = new_value;
return changed;

View File

@ -75,6 +75,8 @@ class PulsedButton : public SwitchButton {
protected:
bool double_action;
bool split;
unsigned long release_time1;
unsigned long release_time2;
uint8_t vbutton2;
};
@ -88,9 +90,8 @@ class EncoderButton : public Button {
Encoder* encoder;
long last_value;
uint8_t vbutton2;
unsigned long release_time1;
unsigned long release_time2;
};
// Internal use only.
#define _BUTTON_PULSED_TYPES (BUTTON_PULSED | BUTTON_PULSED_DOUBLE_ACTION | BUTTON_PULSED_DOUBLE_ACTION_SPLIT | ENCODER_PULSED_SPLIT)
#endif

View File

@ -25,7 +25,6 @@ Joystick::Joystick(bool debug) {
_virtual_buttons = 0;
_num_axes = 0;
_num_buttons = 0;
_have_pulsed_button = false;
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
_joyReport.axis[i] = 0;
@ -70,7 +69,6 @@ void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup, Mux* mux, bo
sprintf(buffer, "Added button %d of type %d", _num_buttons - 1, button->type);
Serial.println(buffer);
}
if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
}
void Joystick::AddEncoder(uint8_t pin1, uint8_t pin2, ButtonType type) {
@ -115,10 +113,6 @@ void Joystick::Update() {
if (_joyReport != oldReport) {
Write();
if (_have_pulsed_button) {
_ReleasePulsedButtons();
Write();
}
}
}
@ -147,18 +141,8 @@ void Joystick::ReleaseAllButtons() {
}
}
void Joystick::_ReleasePulsedButtons() {
for (uint8_t i = 0; i < _num_buttons; i++ ) {
Button* button = _buttons[i];
if (button->type & _BUTTON_PULSED_TYPES) button->ReleaseButtons(this);
}
}
void Joystick::Write() {
if (!_debug) {
Serial.write((uint8_t *)&_joyReport, sizeof(JoyReport));
}
else {
if (_debug) {
Serial.print("DEBUG: Writing data: ");
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
Serial.print(_joyReport.axis[i]);
@ -169,8 +153,10 @@ void Joystick::Write() {
Serial.print(" ");
}
Serial.println();
return;
}
delay(250);
Serial.write((uint8_t *)&_joyReport, sizeof(JoyReport));
}

View File

@ -58,13 +58,11 @@ class Joystick {
void ReleaseAllButtons();
void Write();
void _ReleasePulsedButtons();
void _UpdateAxis(uint8_t index);
Button* _buttons[JOYSTICK_NUM_BUTTONS];
uint8_t _num_buttons;
uint8_t _virtual_buttons; // a single user-defined button can have multiple virtual buttons.
bool _have_pulsed_button;
uint8_t _axes[JOYSTICK_NUM_AXES];
uint8_t _num_axes;