Add some logic to the encoder to only register a button press after a certain number of inputs.

This commit is contained in:
2021-12-21 04:16:07 +00:00
parent 4c5b51f7b8
commit 145e383bc5
5 changed files with 20 additions and 7 deletions

View File

@ -103,13 +103,15 @@ bool PulsedButton::Update(Joystick* js) {
}
EncoderButton::EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton) : Button(vbutton, NULL) {
EncoderButton::EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton, int8_t tick_threshold) : Button(vbutton, NULL) {
this->type = ENCODER_PULSED_SPLIT;
this->vbutton2 = vbutton + 1;
this->encoder = new Encoder(pin1, pin2);
this->last_value = encoder->read();
this->release_time1 = 0;
this->release_time2 = 0;
this->ticks = 0;
this->tick_threshold = tick_threshold;
}
bool EncoderButton::Update(Joystick* js) {
@ -126,15 +128,24 @@ bool EncoderButton::Update(Joystick* js) {
bool changed = false;
long new_value = encoder->read();
if (new_value > last_value) {
ticks++;
} else if (new_value < last_value) {
ticks--;
}
if (ticks > tick_threshold) {
js->PressButton(vbutton);
changed = true;
release_time1 = millis() + 250;
ticks = 0;
}
else if (new_value < last_value) {
else if (ticks < tick_threshold * -1) {
js->PressButton(vbutton2);
changed = true;
release_time2 = millis() + 250;
ticks = 0;
}
last_value = new_value;
return changed;
}