Add rotary encoder support, simplify AddMuxButton interface.

This commit is contained in:
2021-11-07 22:49:14 +00:00
parent 564f4b2b57
commit 09043919de
5 changed files with 106 additions and 15 deletions

View File

@ -32,14 +32,14 @@ void setup() {
uint8_t mux = joystick.AddMux(A1, admux::Pinset(A2, A3, A4, A5), 4);
// now we can add the rest of the buttons
joystick.AddMuxButton(A1, mux, 0, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 1, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 2, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 3, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 4, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 5, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 6, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 7, BUTTON_PASSTHRU);
joystick.AddMuxButton(mux, 0, BUTTON_PASSTHRU);
joystick.AddMuxButton(mux, 1, BUTTON_PASSTHRU);
joystick.AddMuxButton(mux, 2, BUTTON_PASSTHRU);
joystick.AddMuxButton(mux, 3, BUTTON_PASSTHRU);
joystick.AddMuxButton(mux, 4, BUTTON_PASSTHRU);
joystick.AddMuxButton(mux, 5, BUTTON_PASSTHRU);
joystick.AddMuxButton(mux, 6, BUTTON_PASSTHRU);
joystick.AddMuxButton(mux, 7, BUTTON_PASSTHRU);
joystick.Init();
}