98 lines
3.7 KiB
Arduino
98 lines
3.7 KiB
Arduino
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// An example sketch using the joystick library, demonstrating recommended usage
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// of all features.
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#include <Joystick.h>
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#include <Matrix.h>
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#include <Mux.h>
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using namespace admux;
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// Always use defines to match your pins to their logical wiring
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// pins 2 and 3 are attached to a rotary encoder
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#define ENCODER 2,3
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// these buttons are attached directly to Arduino input pins
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#define BTN1 4
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#define BTN2 5
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#define BTN3 6
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#define BTN4 7
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// pins 8-13 are attached to a 3x3 scanning input matrix. Pins 8-10 are the row pins, 11-13 are the column pins
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// However, note that the column pins are 0-indexed; the actual pins are defined in the Matrix object later.
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#define MATRIX1 8,0
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#define MATRIX2 9,0
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#define MATRIX3 10,0
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#define MATRIX4 8,1
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#define MATRIX5 9,1
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#define MATRIX6 10,1
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#define MATRIX7 8,2
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#define MATRIX8 9,2
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#define MATRIX9 10,2
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// A multiplexer is attached to pins A1-A5
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#define MUX_SIG A1 // the multiplexer's signal pin is on Analog 1
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#define MUX_ADDR A2,A3,A4,A5 // the multiplexer's address pins are A2-A5, in that order
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// These are 3 buttons attached to the multiplexer channels
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#define MUX_BTN1 0
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#define MUX_BTN2 1
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#define MUX_BTN3 2
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bool debug = false;
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Joystick js(debug);
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void setup() {
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js.AddEncoder(ENCODER, ENCODER_PULSED_SPLIT);
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// Different types of button programming are available. BUTTON_PASSTHRU simply passes on the button's
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// real state, and will be the most common, but you can also change how the button works in software like so...
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// With BUTTON_PULSED, no matter how long the button stays held down, it will only send a button press for 250ms
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// then deactivate until pressed again.
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js.AddButton(BTN1, BUTTON_PULSED);
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// BUTTON_PULSED_DOUBLE_ACTION does the same thing, but sends a *second* 250ms press when the button is deactivated
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// This is great for an on-off toggle switch that should send an "event" in both directions.
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js.AddButton(BTN2, BUTTON_PULSED_DOUBLE_ACTION);
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// BUTTON_PULSED_DOUBLE_ACTION_SPLIT is just like the above, but it sends *different* button presses for the "on"
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// and "off" states.
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js.AddButton(BTN3, BUTTON_PULSED_DOUBLE_ACTION_SPLIT);
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// BUTTON_LATCHED_MOMENTARY lets you turn a momentary pushbutton into a toggle switch.
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// One press will "press and hold" the button. The next press releases the button.
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js.AddButton(BTN4, BUTTON_LATCHED_MOMENTARY);
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// One way to get more room for inputs is to use a scan matrix.
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// See http://blog.komar.be/how-to-make-a-keyboard-the-matrix/ for a very detailed discussion of how these work.
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// This is a 3x3 example, so we can get 9 buttons out of 6 inputs.
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// For faster read results, always add buttons so that buttons with the same *column* are grouped together.
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uint8_t cols[] = {11, 12, 13};
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Matrix* matrix = new Matrix(cols);
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js.AddMatrixButton(MATRIX1, matrix, BUTTON_PASSTHRU);
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js.AddMatrixButton(MATRIX2, matrix, BUTTON_PASSTHRU);
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js.AddMatrixButton(MATRIX3, matrix, BUTTON_PASSTHRU);
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js.AddMatrixButton(MATRIX4, matrix, BUTTON_PASSTHRU);
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js.AddMatrixButton(MATRIX5, matrix, BUTTON_PASSTHRU);
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js.AddMatrixButton(MATRIX6, matrix, BUTTON_PASSTHRU);
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js.AddMatrixButton(MATRIX7, matrix, BUTTON_PASSTHRU);
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js.AddMatrixButton(MATRIX8, matrix, BUTTON_PASSTHRU);
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js.AddMatrixButton(MATRIX9, matrix, BUTTON_PASSTHRU);
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// another way to get more room for our inputs, this code adds a 16-channel multiplexer.
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// It only attaches 3 buttons, but could attach up to channel 15.
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Mux* mux = new Mux(Pin(MUX_SIG, INPUT_PULLUP, PinType::Digital), Pinset(MUX_ADDR));
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js.AddMuxButton(MUX_BTN1, mux, BUTTON_PASSTHRU);
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js.AddMuxButton(MUX_BTN2, mux, BUTTON_PASSTHRU);
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js.AddMuxButton(MUX_BTN3, mux, BUTTON_PASSTHRU);
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js.Init();
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}
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void loop() {
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// check all the button states and send any changes
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js.Update();
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}
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