arduino-joystick/Joystick.cpp

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#include "Joystick.h"
#include <Arduino.h>
bool operator ==(JoyReport a, JoyReport b){
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
if (a.axis[i] != b.axis[i]) return false;
}
for (uint8_t i=0; i < JOYSTICK_NUM_BYTES; i++) {
if (a.button[i] != b.button[i]) return false;
}
return true;
}
bool operator !=(JoyReport a, JoyReport b){
return !(a == b);
}
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Joystick::Joystick(bool debug) {
_debug = debug;
_last_button_index = 0;
_num_axes = 0;
_have_pulsed_button = false;
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for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
_joyReport.axis[i] = 0;
}
}
void Joystick::Init() {
Serial.begin(115200);
delay(100);
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}
void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup) {
uint8_t mode;
if (pullup) mode = INPUT_PULLUP;
else mode = INPUT;
Button button;
button.type = type;
button.bouncer.attach(pin, mode);
uint8_t index = _last_button_index + 1;
uint8_t increment = 1;
button.index0 = index;
if (type == BUTTON_PULSED_DOUBLE_ACTION_SPLIT) {
increment = 2;
button.index1 = index + 1;
}
if (_last_button_index + increment > JOYSTICK_NUM_BUTTONS) {
// todo: fail here
}
_buttons[_num_buttons] = button;
_num_buttons++;
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_last_button_index += increment;
if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
}
void Joystick::AddAxis(uint8_t pin) {
_axes[_num_axes] = pin;
_num_axes++;
}
void Joystick::Update() {
JoyReport oldReport = _joyReport;
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for (uint8_t i = 0; i < _num_buttons; i++) {
_UpdateButton(i);
}
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for (uint8_t i = 0; i < _num_axes; i++) {
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_UpdateAxis(i);
}
if (_joyReport != oldReport) {
Write();
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if (_have_pulsed_button) {
_ReleasePulsedButtons();
Write();
}
}
}
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void Joystick::SetAxis(uint8_t axis, int16_t value) {
if (axis >= JOYSTICK_NUM_AXES) return;
_joyReport.axis[axis] = value;
}
void Joystick::PressButton(uint8_t button) {
if (button >= JOYSTICK_NUM_BUTTONS) return;
uint8_t byte = button / 8;
uint8_t bit = button % 8;
_joyReport.button[byte] |= 1 << bit;
}
void Joystick::ReleaseButton(uint8_t button) {
if (button >= JOYSTICK_NUM_BUTTONS) return;
uint8_t byte = button / 8;
uint8_t bit = button % 8;
_joyReport.button[byte] &= ~(1 << bit);
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}
void Joystick::ReleaseAllButtons() {
for (uint8_t i = 0; i < JOYSTICK_NUM_BYTES; i++) {
_joyReport.button[i] = 0;
}
}
void Joystick::_ReleasePulsedButtons() {
for (uint8_t i = 0; i < _num_buttons; i++ ) {
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Button button = _buttons[i];
if (button.type & _BUTTON_PULSED_TYPES) ReleaseButton(button.index0);
if (button.type & BUTTON_PULSED_DOUBLE_ACTION_SPLIT) ReleaseButton(button.index1);
}
}
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void Joystick::Write() {
if (!_debug) {
Serial.write((uint8_t *)&_joyReport, sizeof(JoyReport));
}
else {
Serial.print("DEBUG: Writing data: ");
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
Serial.print(_joyReport.axis[i]);
Serial.print(" ");
}
for (uint8_t i=0; i < JOYSTICK_NUM_BYTES; i++) {
Serial.print(_joyReport.button[i]);
Serial.print(" ");
}
Serial.println();
}
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delay(250);
}
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void Joystick::_UpdateButton(uint8_t button_num) {
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Button *button = &_buttons[button_num];
bool changed = button->bouncer.update();
switch (button->type) {
case BUTTON_PASSTHRU:
if (button->bouncer.rose()) PressButton(button->index0);
else if (button->bouncer.fell()) ReleaseButton(button->index0);
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break;
case BUTTON_PULSED:
if (button->bouncer.rose()) PressButton(button->index0);
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break;
case BUTTON_PULSED_DOUBLE_ACTION:
if (changed) PressButton(button->index0);
break;
case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
if (button->bouncer.rose()) PressButton(button->index0);
else if (button->bouncer.fell()) PressButton(button->index1);
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break;
case BUTTON_LATCHED_MOMENTARY:
if (button->bouncer.rose()) {
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if (!button->pressed) {
PressButton(button->index0);
button->pressed = true;
} else {
ReleaseButton(button->index0);
button->pressed = false;
}
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}
break;
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default:
if (_debug) {
Serial.print("DEBUG: Unhandled button type: ");
Serial.println(button->type);
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}
}
}
void Joystick::_UpdateAxis(uint8_t index) {
if (_debug) Serial.println("STUB: Joystick::_UpdateAxis");
}