arduino-joystick/Joystick.h

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#ifndef _JOYSTICK_H_
#define _JOYSTICK_H_
#include <Arduino.h>
#include <Bounce2.h>
#include <Encoder.h>
#include <Mux.h>
using namespace admux;
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// If you're using the arduino-big-joystick firmware, these numbers can't be
// changed. If you're writing your own Report Descriptor, tune these to match by
// defining them *before* you include Joystick.h.
#ifndef JOYSTICK_NUM_AXES
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#define JOYSTICK_NUM_AXES 8
#endif
#ifndef JOYSTICK_NUM_BUTTONS
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#define JOYSTICK_NUM_BUTTONS 40
#endif
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#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
#ifndef MAX_MUX
#define MAX_MUX 3
#endif
enum ButtonType {
BUTTON_PASSTHRU = 0x1, // always use the (debounced) absolute state of the input
BUTTON_PULSED = 0x2, // on button press, send an on signal followed immediately by an off signal.
BUTTON_PULSED_DOUBLE_ACTION = 0x4, // Send a button press twice - once for press and once for release.
BUTTON_PULSED_DOUBLE_ACTION_SPLIT = 0x8, // Send two separate button presses - one button on press, another on release.
BUTTON_LATCHED_MOMENTARY = 0x10,
ENCODER_PULSED_SPLIT = 0x20 // A rotary encoder that should be treated as two different pulsed/momentary buttons, one for each direction
};
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struct JoyReport {
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int16_t axis[JOYSTICK_NUM_AXES];
uint8_t button[JOYSTICK_NUM_BYTES];
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};
struct Button {
ButtonType type;
Bounce bouncer;
uint8_t vbutton0;
uint8_t vbutton1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
bool pressed = false; // only used by BUTTON_LATCHED_MOMENTARY
bool inverted = false; // if true, send button press on release and vice versa.
// multiplexer button settings
// todo: this should probably be abstracted out from this struct...
bool mux;
uint8_t mux_id;
uint8_t mux_channel;
// encoder button settings
bool encoder_button;
Encoder* encoder;
long last_enc;
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};
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bool operator ==(JoyReport a, JoyReport b);
bool operator !=(JoyReport a, JoyReport b);
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class Joystick {
public:
Joystick(bool debug=false);
void Init();
void Update();
// Add a button to the joystick.
// Button types are documented in the ButtonType enum.
// If `pullup` is true, your button should connect the pin to ground. (also be sure that your board supports INPUT_PULLUP on that pin)
// If `pullup` is false, your button should connect the pin to VCC.
// Mux parameters are ignored unless `mux` is true.
void AddButton(uint8_t pin, ButtonType type, bool pullup=true);
// Add a rotary encoder. ENCODER button types allow you to treat an encoder as a momentary button or an axis (TODO)
void AddEncoder(uint8_t pin0, uint8_t pin1, ButtonType type, bool pullup=true);
void AddMuxButton(uint8_t mux_id, uint8_t mux_channel, ButtonType type, bool pullup=true);
// Add an analog axis to the joystick. THIS METHOD IS NOT CURRENTLY TESTED OR SUPPORTED. It might work, but probably not.
void AddAxis(uint8_t pin);
// Add control for a multiplexer. To add a button that's connected via the multiplexer,
// pass the mux's signal pin as the pin parameter to AddButton(), along with the mux* parameters.
// mux_id is the array index of the mux (in the order you added them via AddMux())
uint8_t AddMux(uint8_t signal_pin, Pinset addr_pins, bool pullup=true);
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private:
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void SetAxis(uint8_t axis, int16_t value);
void PressButton(uint8_t button);
void ReleaseButton(uint8_t button);
void ReleaseAllButtons();
void Write();
void _ReleasePulsedButtons();
void _UpdateButton(uint8_t index);
void _UpdateEncoder(uint8_t index);
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void _UpdateAxis(uint8_t index);
Button* _BuildButton(uint8_t pin, ButtonType type, bool pullup);
Button _buttons[JOYSTICK_NUM_BUTTONS];
uint8_t _num_buttons;
uint8_t _virtual_buttons; // a single user-defined button can have multiple virtual buttons.
bool _have_pulsed_button;
uint8_t _axes[JOYSTICK_NUM_AXES];
uint8_t _num_axes;
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JoyReport _joyReport;
bool _debug;
Mux *_mux[MAX_MUX];
uint8_t _num_mux;
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};
// Internal use only.
#define _BUTTON_PULSED_TYPES (BUTTON_PULSED | BUTTON_PULSED_DOUBLE_ACTION | BUTTON_PULSED_DOUBLE_ACTION_SPLIT | ENCODER_PULSED_SPLIT)
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#endif