Further discussion.
This commit is contained in:
parent
f581ad66c0
commit
eda9d9de8e
|
@ -12,6 +12,8 @@ So you've watched some Youtube videos or Twitch streams and decided you want to
|
||||||
|
|
||||||
Now you are presented with a full 15 options, ranging in price from $45 to... $1100? What is going on here? A new player has no way to actually judge these relative to each other. You can play during the few "free fly" events scattered throughout the year, but the game can be overwhelming at first, and trying to test drive over a dozen ships while the servers are overloaded is a stressful idea even for many veteran players.
|
Now you are presented with a full 15 options, ranging in price from $45 to... $1100? What is going on here? A new player has no way to actually judge these relative to each other. You can play during the few "free fly" events scattered throughout the year, but the game can be overwhelming at first, and trying to test drive over a dozen ships while the servers are overloaded is a stressful idea even for many veteran players.
|
||||||
|
|
||||||
|
To make matters worse, some features described on the website may not even be in the game yet, and there may be features coming soon that change the balance of which ships are best. The nature of playing a game still in alpha is that it's something of a moving target. For example, the next patch promises to bring a new requirement when buying cargo - it will be delivered to your hangar on a cargo elevator and you'll need to load it into your ship manually.[^1] Right now, the layout of your cargo grid doesn't matter, but pretty soon some ships will have a much easier time getting loaded up than others.
|
||||||
|
|
||||||
If this is you, and you've got decision paralysis, maybe I can help. This is an opinionated guide to choosing which ship to start out with in Star Citizen.
|
If this is you, and you've got decision paralysis, maybe I can help. This is an opinionated guide to choosing which ship to start out with in Star Citizen.
|
||||||
|
|
||||||
<!--more-->
|
<!--more-->
|
||||||
|
@ -46,7 +48,7 @@ With a modest array of weapons, you can:
|
||||||
With a few SCU (Standard Cargo Units) of cargo space, you can:
|
With a few SCU (Standard Cargo Units) of cargo space, you can:
|
||||||
|
|
||||||
* Try out cargo hauling.
|
* Try out cargo hauling.
|
||||||
* Do delivery missions.[^1]
|
* Do delivery missions.[^2]
|
||||||
* Scavenge cargo from wrecks. (you can even pick your bounty targets clean after destroying them)
|
* Scavenge cargo from wrecks. (you can even pick your bounty targets clean after destroying them)
|
||||||
|
|
||||||
With a small footprint and a decent quantum fuel supply, you can:
|
With a small footprint and a decent quantum fuel supply, you can:
|
||||||
|
@ -282,8 +284,9 @@ You should buy this ship if you want a solid foundation for trying a little bit
|
||||||
|
|
||||||
# I'm Tired of Flying a Starter Ship, What Should I Do Now?
|
# I'm Tired of Flying a Starter Ship, What Should I Do Now?
|
||||||
|
|
||||||
You have 2 main routes in this case: get a specialized ship and do some specialized gameplay, or else upgrade to a medium-sized "daily driver" soloable ship, like the Freelancer, C1 Spirit, or Cutlass Black. If you like the feeling and challenge of flying larger/more cumbersome ships, you can consider something like the Corsair, Constellation, MSR, or the C2 Hercules. Whether you earn credits in-game to purchase these ships[^2] or buy them with your real money on the [pledge store](https://robertsspaceindustries.com/pledge) is a personal decision; I'm not a huge fan of CIG's business model, but if you have more expendable income than free time and want to get right to the ships you think sound fun, I feel like that's a perfectly reasonable decision.
|
You have 2 main routes in this case: get a specialized ship and do some specialized gameplay, or else upgrade to a medium-sized "daily driver" soloable ship, like the Freelancer, C1 Spirit, or Cutlass Black. If you like the feeling and challenge of flying larger/more cumbersome ships, you can consider something like the Corsair, Constellation, MSR, or the C2 Hercules. Whether you earn credits in-game to purchase these ships[^4] or buy them with your real money on the [pledge store](https://robertsspaceindustries.com/pledge) is a personal decision; I'm not a huge fan of CIG's business model, but if you have more expendable income than free time and want to get right to the ships you think sound fun, I feel like that's a perfectly reasonable decision.
|
||||||
|
|
||||||
[^1]: "Box delivery" missions are often bugged, so may or may not actually be a good activity to do.
|
[^1]: The developers' intent is to allow you to pay to have NPCs load your ship for you, but there's no telling whether that will be implemented when this feature initially arrives. That's perpetual alpha, baby!
|
||||||
[^2]: Note that, while the game is still in Alpha, ships purchased in-game will be lost every time the devs do a database wipe. This happens about once a year, but there are no guarantees.
|
[^2]: "Box delivery" missions are often bugged, so may or may not actually be a good activity to do.
|
||||||
[^3]: I will update this post as new starters are added to the game as well.
|
[^3]: I will update this post as new starters are added to the game as well.
|
||||||
|
[^4]: Note that, while the game is still in Alpha, ships purchased in-game will be lost every time the devs do a database wipe. This happens about once a year, but there are no guarantees.
|
||||||
|
|
Loading…
Reference in New Issue
Block a user