Even more tips.

This commit is contained in:
Anna Rose 2023-10-30 00:14:25 +00:00
parent c96a8885b8
commit ec39d7ba2a

View File

@ -30,12 +30,14 @@ So here are some tips to minimize frustration. These are *gameplay* tips, and sh
* Your tools are your friends; don't forget about them. The Scout Launcher, Signalscope, and even the humble Flashlight are essential in many places, and make things much easier in others. The game won't necessarily tell you *when* the tools are important, you have to connect those dots yourself. * Your tools are your friends; don't forget about them. The Scout Launcher, Signalscope, and even the humble Flashlight are essential in many places, and make things much easier in others. The game won't necessarily tell you *when* the tools are important, you have to connect those dots yourself.
* If you're tracking down an unidentified signal with the signalscope, make sure you point the scope at it when you get close. It should change from "Unknown" to a descriptive label. This is not *necessary* but it is very *useful*. * If you're tracking down an unidentified signal with the signalscope, make sure you point the scope at it when you get close. It should change from "Unknown" to a descriptive label. This is not *necessary* but it is very *useful*.
* Your ship can lock on to almost anything you can fly to. (planets, moons, other things too!) You can also lock on to some smaller objects when flying in zero-g in your spacesuit. This feature is extremely important; once you're locked on, you can "match velocity" which will bring you to a stop relative to that object, and your ship's landing camera will automatically orient you toward the surface of a planet if you're locked onto it. * Your ship can lock on to almost anything you can fly to. (planets, moons, other things too!) You can also lock on to some smaller objects when flying in zero-g in your spacesuit. This feature is extremely important; once you're locked on, you can "match velocity" which will bring you to a stop relative to that object, and your ship's landing camera will automatically orient you toward the surface of a planet if you're locked onto it.
* You can mark any location you've visited before on your HUD using the ship's computer. (Only one marker at a time) * You can mark any location you've visited before on your HUD using the ship's computer.
* There is never any reason not to wear your spacesuit. You should always have it on, just in case! * There is never any reason not to wear your spacesuit. You should always have it on, just in case!
* There is a wall-mounted station in your ship that will heal you and refuel your jetpack.
* The settings menu has several options for pausing time when reading text. I recommend enabling all of them.
* There is no permadeath, there is no way to irretrievably screw up. Nothing you can do will permanently "break" your save or prevent you from progressing. * There is no permadeath, there is no way to irretrievably screw up. Nothing you can do will permanently "break" your save or prevent you from progressing.
And finally, a couple of *strategic* tips. These shouldn't be spoilers, but I'm giving them their own section and putting them at the end in case you don't want any help in this area: And finally, a couple of *strategic* tips. These shouldn't be spoilers, but I'm giving them their own section and putting them at the end in case you don't want any help in this area:
* If you know there's somewhere you need to go but you can't reach it after several attempts, there's a good chance you're trying to do it the wrong way. You probably lack a piece of knowledge that will make it easier. Explore elsewhere!
* The text in this game is not flavor text. It contains some flavor, but almost every text sequence contains at least one useful fact. Read the text. Think about the implications of the text. Do not rush through the text. * The text in this game is not flavor text. It contains some flavor, but almost every text sequence contains at least one useful fact. Read the text. Think about the implications of the text. Do not rush through the text.
* If you know there's somewhere you need to go but you can't reach it after several attempts, there's a good chance you're trying to do it the wrong way. You probably lack a piece of knowledge that will make it easier. Explore elsewhere!
* The ship's computer records important information you've learned and leaves you hints if there is something you haven't yet seen in an area. It's a great tool to review when you get stuck. * The ship's computer records important information you've learned and leaves you hints if there is something you haven't yet seen in an area. It's a great tool to review when you get stuck.