More OW guide cleanup.

This commit is contained in:
Anna Rose 2024-04-17 17:32:01 +00:00
parent ac977b44e7
commit 749796b735

View File

@ -16,7 +16,7 @@ Like every other person who is obssessed with the game, I recommend going in wit
That said, it's hard to sell someone on a game without telling them *something* about it. You need to know at least what *kind* of game you're playing, what it's going to ask of you at a basic level. That said, it's hard to sell someone on a game without telling them *something* about it. You need to know at least what *kind* of game you're playing, what it's going to ask of you at a basic level.
So read on for my extremely spoiler-free summary of the game. If you go in knowing *only* this, I think you'll have a great time. I've also got some gameplay tips - they don't spoil anything, and they will make your journey considerably less frustrating. I recommend reading them about 30 minutes after launching into space for the first time; they make more sense with a little context. So read on for my extremely spoiler-free summary of the game. If you go in knowing *only* this, I think you'll have a great time. I've also got some gameplay tips - they don't spoil anything, and they will make your journey considerably less frustrating.
<!--more--> <!--more-->
@ -30,7 +30,7 @@ It can also be a frustrating experience. None of the platforming is punishing -
### Tips for a smoother journey ### Tips for a smoother journey
So here are some tips to minimize frustration. These are *gameplay* tips, and shouldn't spoil anything about the experience. You might want to come back and read this after you've played the game's tutorial and launched your ship for the first time; it will make a lot more sense at that point. So here are some tips to minimize frustration. These are *gameplay* tips, and shouldn't spoil anything about the experience. You might want to come back and read this after you've played the game's tutorial, launched your ship for the first time, and spent about half an hour exploring; these tips will make a lot more sense once you have that much context.
* Your tools are your friends; don't forget about them. The Scout Launcher, Signalscope, and even the humble Flashlight are essential in many places, and make things much easier in others. The game won't necessarily tell you *when* the tools are important, you have to connect those dots yourself. * Your tools are your friends; don't forget about them. The Scout Launcher, Signalscope, and even the humble Flashlight are essential in many places, and make things much easier in others. The game won't necessarily tell you *when* the tools are important, you have to connect those dots yourself.
* If you're tracking down an unidentified signal with the signalscope, make sure you point the scope at it when you get close. It should change from "Unknown" to a descriptive label. This is not always *necessary* but it is very *useful*. * If you're tracking down an unidentified signal with the signalscope, make sure you point the scope at it when you get close. It should change from "Unknown" to a descriptive label. This is not always *necessary* but it is very *useful*.