Even more text updates.

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Anna Rose 2023-10-27 19:23:42 +00:00
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@ -17,7 +17,7 @@ So read on for my extremely spoiler-free summary of the game. If you go in knowi
### A spoiler-free description ### A spoiler-free description
Outer Wilds is a first-person, open-world, puzzle platformer game in which you play as the newest member of Outer Wilds Ventures, the budding space program of the Hearthians, a race of blue bipeds with four eyes. You are tasked with exploring your solar system, (a system made of curiously small planets orbiting a curiously small star) seeking to learn more about an ancient species called the Nomai that once lived in the same solar system as you. It is an intricate puzzle-box of a game in which everything is designed with intention, none of the puzzles feel arbitrary, and progression is driven *entirely* by the knowledge you gain along the way. Outer Wilds is a first-person, open-world, puzzle platformer game in which you play as the newest member of Outer Wilds Ventures, the budding space program of the Hearthians, a race of blue bipeds with four eyes. You are tasked with exploring your solar system, (a system made of curiously small planets orbiting a curiously small star) seeking to learn more about an ancient species called the Nomai that once inhabited your solar system. It is an intricate puzzle-box of a game in which everything is designed with intention, none of the puzzles feel arbitrary, and progression is driven *entirely* by the knowledge you gain along the way.
The game includes environmental hazards, jetpack-boosted platforming, and spaceflight with a semi-realistic physics model, which includes zero-g maneuvering both in a spaceship and in your spacesuit. The game gives you tools to make this a little easier, but if you're completely allergic to these mechanics it might be a hard sell. What the game does NOT have is any combat, progression mechanics, quest markers, or other "gamey" elements beyond a fairly straightforward HUD and control / interaction hints. The game includes environmental hazards, jetpack-boosted platforming, and spaceflight with a semi-realistic physics model, which includes zero-g maneuvering both in a spaceship and in your spacesuit. The game gives you tools to make this a little easier, but if you're completely allergic to these mechanics it might be a hard sell. What the game does NOT have is any combat, progression mechanics, quest markers, or other "gamey" elements beyond a fairly straightforward HUD and control / interaction hints.
@ -32,6 +32,7 @@ So here are some tips to minimize frustration. These are *gameplay* tips, and sh
* Your ship can lock on to anything you can fly to. (planets, moons, other things too!) You can also lock on to some smaller objects when flying in zero-g in your spacesuit. This feature is extremely important; once you're locked on, you can "match velocity" which will bring you to a stop relative to that object, and your ship's landing camera will automatically orient you toward the surface of a planet if you're locked onto it. * Your ship can lock on to anything you can fly to. (planets, moons, other things too!) You can also lock on to some smaller objects when flying in zero-g in your spacesuit. This feature is extremely important; once you're locked on, you can "match velocity" which will bring you to a stop relative to that object, and your ship's landing camera will automatically orient you toward the surface of a planet if you're locked onto it.
* You can mark any location you've visited before on your HUD using the ship's computer. (Only one marker at a time) * You can mark any location you've visited before on your HUD using the ship's computer. (Only one marker at a time)
* There is never any reason not to wear your spacesuit. You should always have it on, just in case! * There is never any reason not to wear your spacesuit. You should always have it on, just in case!
* There is no permadeath, there is no way to irretrievably screw up. Nothing you can do will permanently "break" your save or prevent you from progressing.
And finally, a couple of *strategic* tips. These shouldn't be spoilers, but I'm giving them their own section and putting them at the end in case you don't want any help in this area: And finally, a couple of *strategic* tips. These shouldn't be spoilers, but I'm giving them their own section and putting them at the end in case you don't want any help in this area: