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---
2016-05-04 18:41:25 +00:00
excerpt_separator: <br/>
category: media
2016-04-11 22:01:00 +00:00
layout: post
title: Vendetta Online
date: '2009-10-15T10:13:00.000-04:00'
author: Anna Wiggins
tags:
- in space
- vendetta online
- mmorpg
- video games
- Gaming
modified_time: '2013-10-22T11:19:50.847-04:00'
blogger_id: tag:blogger.com,1999:blog-4209116010564764361.post-4675100499175766511
blogger_orig_url: http://www.stringofbits.net/2009/10/vendetta-online.html
---
I've recently discovered a game called <a href="http://www.vendetta-online.com">Vendetta Online</a>. This may be the <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game">MMORPG</a> I have been waiting for: real-time skill-based combat, space flight, trading and mining, space flight, an interesting back story, space flight, and extensive moddability through custom skins, binds, and plugins. Oh, and it's a space flight game.<br/><br/>I love space shooters. Put me in a cockpit and give me 3 dimensions of unfettered movement, and I may as well be in Valhalla. Combat is secondary; fighting in space is fun, but just the feeling of (pretending to) pilot through the stars, skirting around asteroids, and maneuvering into docking bays is intoxicating to me. The chance to do so with other people in a persistent world is something I can't pass up.<br/><br/>The space flight in VO is a very solid balance of realism vs playability. Contrast <a href="http://vegastrike.sourceforge.net/">Vega Strike</a>, which focuses on realism to a fault. In Vega Strike, it often takes upwards of 15 seconds to maneuver your craft into position for each attack run on an enemy. Also, to disengage your engines you have to throttle all the way down, and to turn without having your engines engaged you have to press a special key.<br/><br/>Vendetta Online, on the other hand, operates in a more enjoyable way; you only apply thrust for as long as you keep pressing one of your thrusters. When you stop thrusting, you maintain your current velocity until you thrust again. This lets you reorient your ship without changing your vector, which is very useful for targeting objects, getting a visual on enemy craft, etc. It also feels very intuitive and realistic (whether it really is realistic or not is irrelevant, see below). Moreover, you can apply thrust in 6 directions; forward or backward along the 3 primary axes (relative to your ship's current orientation). The game controls refer to left (+y), right (-y), up (+z), and down (-z) as strafing, while forward (+x) is accelerate and backward (-x) is decelerate.<br/><br/>Having the ability to thrust in any direction is useful and fun, but it isn't very realistic (well, not with the ships looking the way they do; a ship that could do that would need thrusters all over the place). This is where the fun &gt; realism design mentality comes into play, and frankly it makes for a very fun game. Another unrealistic design decision is the existence of a maximum velocity. Sure, you could make some sci-fi sounding arguments for it, but honestly it's a balancing mechanic, plain and simple. And in my opinion, there's nothing wrong with that.<br/><br/>The game world is vast; 30 systems with 64 sectors in each system (a system is a 16x16 grid of sectors). Each sector is "theoretically infinite" in size, although all of the interesting stuff is centered about the sector's origin; after a few kilometers you find a whole lot of nothing that goes on forever. To get between sectors you can set a destination and 'jump' there. Likewise, to get between systems you go to special sectors that have wormhole areas, and you 'jump' while in one of these.<br/><br/>The game's main RPG element (and I mean RPG-esque mechanics, not actual roleplaying) comes in the form of licenses. These are like a combination of level and skills in most MMOs. There are 5 licenses: combat, light &amp; heavy weapons, trading, and mining. As you perform the eponymous activities, the skills increase. When they level up, you gain access to new ships, weapons, and missions. But the game remains primarily skill-based; in the hands of an incompetent pilot, the better ships aren't that much better. I am afraid that I'm a testament to this fact.<br/><br/>The game isn't perfect, though, and as long as I'm writing something like a review I'll have to point out a few flaws. I hate to have to do this to you, Vendetta, but it's for your own good. This will hurt me more than it hurts you.<br/><br/>The game world is big, l