adventofcode/2018/internal/day11/power.go

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package day11
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import (
"internal/util"
)
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const GridSize = 300
func GenerateGrid(serialNumber int) [][]int {
grid := make([][]int, GridSize)
for i := 0; i < GridSize; i++ {
grid[i] = make([]int, GridSize)
}
// Calculate the power level in each fuel cell
for y := 0; y < GridSize; y++ {
for x := 0; x < GridSize; x++ {
// Find the fuel cell's rack ID, which is its X coordinate plus 10.
rackID := (x + 1) + 10
// Begin with a power level of the rack ID times the Y coordinate.
// Increase the power level by the value of the grid serial number (your puzzle input).
// Set the power level to itself multiplied by the rack ID.
power := ((rackID * (y + 1)) + serialNumber) * rackID
// Keep only the hundreds digit of the power level (so 12345 becomes 3; numbers with no hundreds digit become 0).
power = (power % 1000) / 100
// Subtract 5 from the power level.
power -= 5
grid[y][x] = power
}
}
return grid
}
func FindBestWindow3x3(grid [][]int) (int, int) {
largest := sumNxN(grid, 0, 0, 3)
bestX := 0
bestY := 0
for x := 1; x < GridSize-2; x++ {
for y := 1; y < GridSize-2; y++ {
sum := sumNxN(grid, x, y, 3)
if sum > largest {
largest = sum
bestX = x
bestY = y
}
}
}
return bestX + 1, bestY + 1
}
func sumNxN(grid [][]int, x, y, n int) int {
total := 0
for i := 0; i < n; i++ {
for j := 0; j < n; j++ {
total += grid[y+i][x+j]
}
}
return total
}
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func FindBestWindow(grid [][]int) (int, int, int) {
largest := grid[0][0]
bestX := 0
bestY := 0
bestN := 1
for x := 0; x < GridSize; x++ {
for y := 0; y < GridSize; y++ {
sum, n := findBestSquare(grid, x, y)
if sum > largest {
largest = sum
bestX = x
bestY = y
bestN = n
}
}
}
return bestX + 1, bestY + 1, bestN
}
func findBestSquare(grid [][]int, x, y int) (int, int) {
sum := grid[y][x]
bestSum := sum
bestN := 1
for n := 2; n < util.Min(GridSize-y, GridSize-x); n++ {
for i := y; i < y+n; i++ {
sum += grid[i][x+n-1]
}
for i := x; i < x+n-1; i++ {
sum += grid[y+n-1][i]
}
if sum > bestSum {
bestSum = sum
bestN = n
}
}
return bestSum, bestN
}