Basic functionality in place.
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abase-commands.lua
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45
abase-commands.lua
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-- New commands to be executed via Aseprite menus / keyboard shortcuts
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local sprt = require "abase-sprite"
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local function ExportSpritesheetAdvanced()
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if not app.sprite then
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return app.alert "Must have a sprite open to export."
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end
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local spr = Sprite(app.sprite)
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sprt.deleteLayers(spr, spr.layers)
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sprt.flattenLayers(spr.layers)
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sprt.revealLayers(spr.layers)
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app.command.ExportSpriteSheet {
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splitLayers = true
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}
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spr:close()
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end
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local function ToggleIgnore()
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local layer = app.layer
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if (layer.properties(extKey).ignored) then
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layer.properties(extKey).ignored = false
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else
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layer.properties(extKey).ignored = true
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end
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end
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local function ToggleExportAsSprite()
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local layer = app.layer
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if (layer.properties(extKey).exportedAsSprite) then
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layer.properties(extKey).exportedAsSprite = false
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else
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layer.properties(extKey).exportedAsSprite = true
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end
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end
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local export = {
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ExportSpritesheetAdvanced = ExportSpritesheetAdvanced,
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ToggleIgnore = ToggleIgnore,
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ToggleExportAsSprite = ToggleExportAsSprite
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}
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return export
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52
abase-sprite.lua
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52
abase-sprite.lua
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-- Functions for modifying a sprite
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-- Deletes any layers with the 'ignored' property.
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local function deleteLayers(spr, layers)
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for i, layer in ipairs(layers) do
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if layer.properties(extKey).ignored then
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spr:deleteLayer(layer)
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elseif layer.isGroup then
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deleteLayers(spr, layer.layers)
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end
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end
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end
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-- Flattens any layers that have the 'exportedAsSprite' property.
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-- Should be called after deleteLayers.
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local function flattenLayers(layers)
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for i, layer in ipairs(layers) do
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if not layer.isGroup then
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goto continue
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end
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if layer.properties(extKey).exportedAsSprite then
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app.range.layers = {layer}
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app.command.FlattenLayers(false)
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else
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-- recurse
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flattenLayers(layer.layers)
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end
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::continue::
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end
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end
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-- Makes all layers visible.
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-- This should be called after deleteLayers and flattenLayers
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local function revealLayers(layers)
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for i, layer in ipairs(layers) do
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if layer.isGroup then
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revealLayers(layer.layers)
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end
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if not layer.isVisible then
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layer.isVisible = true
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end
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end
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end
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local export = {
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deleteLayers = deleteLayers,
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flattenLayers = flattenLayers,
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revealLayers = revealLayers
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}
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return export
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@ -1,99 +1,42 @@
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local extKey = "annabunches/AtlasExporter"
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extKey = "annabunches/abase" -- this must come before we require 'abase-commands'
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local cmd = require "abase-commands"
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function init(plugin)
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plugin:newCommand{
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id="AnnabunchesASEExportSpritesheetAdvanced",
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title="Export Spritesheet (Advanced)",
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group="file_export",
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onclick=exportSpritesheetAdvanced
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group="file_export_1",
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onclick=function()
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cmd.ExportSpritesheetAdvanced()
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end,
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onenabled=function()
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return app.activeSprite ~= nil
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end
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}
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plugin:newMenuSeparator{
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group="layer_popup_merge"
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}
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plugin:newCommand{
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id="AnnabunchesASEToggleIgnoreLayer",
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title="Ignore on Export",
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group="layer_popup_menu",
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onclick=toggleIgnore
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group="layer_popup_merge",
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onclick=function()
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cmd.ToggleIgnore()
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end
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}
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plugin:newCommand{
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id="AnnabunchesASEToggleExportAsSprite",
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title="Export as Sprite",
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group="layer_popup_menu",
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onclick=toggleExportAsSprite
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group="layer_popup_merge",
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onclick=function()
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cmd.ToggleExportAsSprite()
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end,
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onnenabled=function()
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return app.layer.isGroup
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end
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}
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end
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local function revealLayers(layers)
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for i, layer in ipairs(layers) do
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if layer.isGroup then
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revealLayers(layer.layers)
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end
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if not layer.isVisible then
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layer.isVisible = true
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layer.properties(extKey).revealed = true
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end
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end
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end
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local function restoreLayers(layers)
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for i, layer in ipairs(layers) do
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if layer.isGroup then
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restoreLayers(layer.layers)
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end
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if layer.properties(extKey).revealed then
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layer.isVisible = false
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-- layer.properties(extKey).revealed = nil
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end
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end
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end
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local function deleteLayers(sprite, layers)
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for i, layer in ipairs(layers) do
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if layer.name:find("%+i") then
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sprite:deleteLayer(layer)
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elseif layer.isGroup then
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deleteLayers(sprite, layer.layers)
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end
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end
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end
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local function flattenLayers(layers)
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for i, layer in ipairs(layers) do
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if not layer.isGroup then
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goto continue
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end
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-- Layers "tagged" with +f get flattened
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if layer.name:find("%+f") then
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app.range.layers = { layer }
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app.command.FlattenLayers(false)
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else
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-- recurse
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flattenLayers(layer.layers)
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end
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::continue::
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end
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end
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local function exportSpritesheetAdvanced()
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local sprite = app.activeSprite
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if not sprite then
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return app.alert "Must have a sprite open to export."
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end
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app.transaction(function()
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deleteLayers(sprite, sprite.layers)
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flattenLayers(sprite.layers)
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revealLayers(sprite.layers)
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end)
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app.command.ExportSpriteSheet {
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splitLayers=true,
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}
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restoreLayers(sprite.layers)
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app.undo()
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end
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main()
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