Documentation cleanup.
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readme.md
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readme.md
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@ -8,17 +8,26 @@ To install, go to Aseprite's Settings -> Extensions -> Add Extension, and select
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## Features
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## Features
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* Choose which layers to export, regardless of visibility.
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* Export layers regardless of visibility. (layers and groups can instead be explicitly ignored)
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* Export groups as a single sprite.
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* Selectively export layer groups as single sprites without modifying or flattening the groups.
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* Configure layer settings via Layer menu, right click menu, or keyboard shortcut.
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* Configure layer settings via Layer menu, right click menu, or keyboard shortcut.
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* Modify settings for multiple selected layers at once.
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## Usage
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## Usage
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* All layers are exported by default. To ignore the active layer or group, select Layer -> Advanced Export -> Toggle Ignore. (default keyboard shortcut: Ctrl+Alt+I)
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* All layers are exported by default. To ignore the active layer or group, select Layer -> Advanced Export -> Toggle Ignore.
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* To export a layer group as a single sprite, select Layer -> Advanced Export -> Toggle Merge Group. (default keyboard shortcut: Ctrl+Alt+M)
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* To export a layer group as a single sprite, select Layer -> Advanced Export -> Toggle Merge Group.
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* Invoke the tool via File -> Export -> Export Sprite Sheet (Advanced). (default keyboard shortcut: Ctrl+Alt+E)
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* Invoke the tool via File -> Export -> Export Sprite Sheet (Advanced).
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## Additional Notes
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### Default Keyboard Shortcuts
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| Command | Keyboard Shortcut (Windows and Linux) | Shortcut (MacOS) |
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|-------------------------------|---------------------------------------|------------------|
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| Toggle Ignore Layer(s) | Ctrl+Alt+I | Cmd+Ctrl+I |
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| Toggle Merge Group(s) | Ctrl+Alt+M | Cmd+Ctrl+M |
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| Export Spritesheet (Advanced) | Ctrl+Alt+E | Cmd+Ctrl+E |
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### Additional Notes
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* Ignored layers always take precedence over merging; if a sublayer in a group is ignored, it will not be merged into the final sprite.
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* Ignored layers always take precedence over merging; if a sublayer in a group is ignored, it will not be merged into the final sprite.
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* Toggling the advanced export settings on a layer will modify the layer colors. The extension will attempt to detect and preserve user-colored layers. If you happen to use one of the exact colors we have chosen, this will fail. We have chosen odd alpha values to reduce the likelihood of a false negative, but if you are using layer colors extensively, this extension may not work well for you.
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* Toggling the advanced export settings on a layer will modify the layer colors. The extension will attempt to detect and preserve user-colored layers. If you happen to use one of the exact colors we have chosen, this will fail. We have chosen odd alpha values to reduce the likelihood of a false negative, but if you are using layer colors extensively, this extension may not work well for you.
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